Open Source Everything

Salvage Computing

Marloes de Valk
Version: 
1
Problem: 
Information and Communication Technology requires immense amounts of resources; metals, rare earth minerals, water, silicon and plastics as well as fossil fuels for their extraction, transport, production, use and disposal. The production and disposal of ICT hardware takes place, for the largest part, in countries with little environmental, health and safety regulations, polluting bodies, water, air and soils, for the largest part in the Global South. The resource use associated with ICTs is going to grow, since it is a rapidly growing industry that is currently selling the hardware and services required for the so-called 4th industrial revolution, encompassing the Internet of Things—including anything from industrial applications to smart fridges, from smart cities to self-driving cars—AR, VR, mobile media and games and their accompanying 5G telecommunication network and datacenters closer to the edge of networks. 
 
This growth happens in a rapid upgrade-or-die cycle. Planned obsolescence is implemented in hardware as well as software. Hardware is not made to last, and often contains components that will break relatively fast, even though for instance microchips, can last for decades. Because the hardware is often made in an unrepairable way —meaning if it breaks, it can only be replaced entirely, even if only one small component is broken— because it is cheaper to produce and it forces people to buy the product again relatively fast. Next to that, software and firmware for devices are not maintained after a certain time, so that even if the hardware still functions, the device becomes unusable because of faltering or insecure software. Lastly, software and services are increasingly demanding, needing faster CPU's, GPU's and for instance higher resolution screens, forcing hardware upgrades as well. The salvage computing pattern tries to address this problem of wastefulness and pollution that is happening on an industrial scale, by locally working with what is already there.
Context: 
Salvage computing means making use of locally available discarded hardware, transforming it into a renewed resource. It involves hardware repair and maintenance, the development and maintenance of open source software for older devices for which manufacturers have stopped their software support, hardware sharing, and lobbying policy makers to create regulation and legislation that enable these practices. 
 
Reasons for using this pattern can be an environmental ethics incompatible with the wasteful practices of the technology industry. Microprocessors for instance, can last for decades, and should be considered a precious resource based on the embodied energy they represent. Chip manufacturing, as opposed to hardware use and energy consumption, accounts for most of the carbon output attributable to hardware systems [9]. Another reason to turn to salvage computing could be economic, as buying new hardware is expensive and not affordable for many. Which leads to the third reason: inclusivity. Keeping up with the latest developments in hardware and software is not affordable for most, globally, and therefore excludes the disadvantaged from participation in using software services and software that requires recently produced hardware. This exclusion puts the already marginalized at a further socio-economic disadvantage, and reinforces the digital divide. There are other social justice related reasons, especially solidarity with workers in production facilities and formal as well as informal e-waste processing, who are exposed to toxic materials, hazardous working conditions and are poorly remunerated. Next to that, the environmental harm in the form of pollution, water and energy use, further endangers the health and well-being of workers and citizens living in proximity of factories, microchip fabrication plants and mining facilities. 
 
There are many stakeholders involved in this pattern: citizens, software developers, engineers, policy makers, lobbyists, repair shop owners and workers, repair cafe organizers and visitors, educators, hardware producers,, factory workers, miners and workers in informal and industrial e-waste processing facilities.
Discussion: 

Salvage computing has been described in several LIMITS papers in the past and together they provide insight into the applications, obstacles and potentials of this pattern. Barath Raghavan and Justin Ma discussed future scenarios involving resource and energy scarcity and point to reuse of hardware and software in computer networks as a way to avoid the construction of too many new devices with high embodied energy costs. They argue for networking technology to follow the principles of Appropriate Technology, including making devices simple, composed of local materials and easy to repair [26]. As Barath Raghavan and Shaddi Hasan point out in their paper Macroscopically Sustainable Networking: On Internet Quines, a salvage Internet is one way to drastically decrease the Internet’s dependencies, removing the need for manufacturing and transportation, as it uses only common, locally available components. They acknowledge it cannot be sustained in the long-term because it relies on functioning, or at least repairable, hardware [25]. 

In Towards a World of Fixers, Josh Lepawsky addresses this problem and identifies barriers and enablers to third party repair in the contexts of design, manufacturing, policy, and practice. One of the barriers Lepawsky mentions is planned obsolescense —the design for reduced service life. Ways manufacturers achieve this is through making the replacement, repair or upgrade of components difficult or impossible. An example is for instance the loss of user-detachable batteries, and using adhesives or soldering components to boards instead of using screws and bolts, and if screws and bolts are used, using proprietary ones. Next to that he mentions the use of restricting end-user license agreements and the criminalization of third-party repair. Roura et al. analyse the eReuse project in Barcelona and identify the association of reuse with poverty as an obstacle, as well as bookkeeping practices that devalue devices faster than their actual lifespan, creating the idea of valueless items that will trigger them to purchase new devices instead [24].

Enabling factors he identifies are legislation and regulation requiring manufacturers to make devices repairable, with as a first step advocacy for right-to-repair legislation. Only after these changes in design, manufacturing, and inherently the business models of hardware producers, have materialized, can there be a thriving network of independent, DIY maintenance and repair practitioners [13]. Brian Sutherland mentions the importance of enforcing manufacturers to use universal components, connection standards and interchangeable parts such as USB to ensure current and future compatibility between devices [37]. If repairing is not an option, reusing a device in a different way than its intended purpose, is another path, as pointed out by Remy and Huang. They also mention the enabling of a shift in lifestyle choices, one from wanting to possess the latest gadget to one in which it is desirable to own a device for a long time [27]. Blevis et al. call this New Luxury, where products are considered luxurious because they are of high quality and standard, not because they are expensive [3]. Heirloom computing is a related term, that expresses the desire for long lasting computing hardware that could be passed down from generation to generation [16].

Enabling factors on the software-side are discussed by for instance Devine Lu Linvega, one of the voices of the solarpunk merveilles.town Mastodon instance. They propose that creating software targeting old hardware might be a better approach than a focus on low-power, single-purpose computers, that may have lower energy consumption during their lifetime, but do require manufacturing [15]. Gemini protocol creator Solderpunk thinks along similar lines when writing: "the real long-term future of computing consists of figuring out how to make the best possible use we can out of the literal millions of devices which already exist". He argues that operating systems that still run on older hardware, and the software running on those operating systems, are very valuable things to develop and to maintain. He lists several things developers and users can do as 'good solarpunk praxis', with at the very top not buying any new devices, and instead investing in user-servicable used ones. He advises developers to invest in an (at least) 10 year old device and test their software on it, to push back against software 'progress' deprecating still functioning hardware. He also advises to support projects which develop software running on older or unsupported hardware, and those trying to ‘jailbreak’ locked down devices to make them more general purpose; by donating hardware, writing code, writing documentation or donating money [36].

Enabling factors in the DIY field of repair are skillsharing, documentation of repairs and the sharing of that documentation. In their paper Unplanned Obsolescence: Hardware and Software After Collapse, Jang et al. emphasize the need for social networks and institutions of people interested in computer repair, as they might prove invaluable for sourcing parts and maintaining the skills needed for successful repair culture [11]. There are currently several online communities involved in documenting repairs to consumer electronics, including computers and smartphones; the most prominent example is iFixit, a website with over 80,000 documented repairs (Fig. 3). The website also sells commonly needed materials, tools and spare parts. The Restart Project, a UK based organisation that started in 2013, is organising repair events across the UK and internationally. The project also lobbies for the Right to Repair in the UK and Europe. Lastly, in the Netherlands, many city councils have started repair cafés that welcome citizens to bring their broken devices in for repair in community centers. The Repair Café initiative was started in 2009 by journalist and activist Martine Postma in Amsterdam. Today, there are about 2000 cafés worldwide. Next to these grassroots initiatives, there is also a lively commercial smartphone repair culture consisting of small shops, also extending into hacklabs and fablabs, with an associated ecosystem of sourcing spare parts and skill sharing; unauthorized, sometimes very creative and often illegal interventions [20].

Scholar Jennifer Gabrys describes salvage as a practice of engaging with the discarded "with an eye to transforming what is exhausted and wasted into renewed resources" [8]. She adds the important observation that this process also means engaging with the conditions that led to disrepair; planned obsolescence, the rapid upgrade-or-die cycle of the tech industry and consumer capitalism in general, not to mention the impact of this on the Global South, which is receiving the West’s e-waste and suffers the pollution caused by the production of the Global North’s technology. The Right to Repair campaign engages with one of these conditions: planned obsolescence. The campaign was started in 2019, with as long term goal to remove the barriers to repair products, and in the short term ensure the EU introduces a scoring system on repairability as part of the existing energy label for all energy-consuming products. The campaign gathers 40 organizations from more than 16 European countries. Thanks to the successes of the Right to Repair movement in Europe, repair practices are gaining momentum there. 

Out of precarity, and because of the ongoing impact of colonialism, there are very rich and creative repair practices in existence—Jugaad, Gambiarra, Resolver, Shanzhai. Because of the sudden attention in the West to e-waste and supply chains, these practices of improvisation are appropriated and fetishized, yet as Ginger Nolan argues, the romanticizing of the inventiveness of these practices can function as an excuse to keep economic instability and precarity in place [21]. Instead, a focus on reviving historical, local repair practices that have become scarce or have disappeared could be a way to revive not only more sustainable practices using locally sourced material, but also reviving the skills that cannot be transmitted digitally, as well as traditional forms of negotiating value through the process of fixing, also things that cannot be quantified, such as the social role of repairers within a community [18].

Considering today’s urgent need to shrink consumption of resources, it is surprising to see that from the list—reduce, reuse, repair and recycle—the last one is the most wasteful, yet has gotten most attention. This emphasis on recycling can only be explained because the other three point to economic degrowth, an unpopular topic in mainstream politics to date. This shows the importance of a political agenda, next to design and praxis. 

Solution: 

The salvage computing pattern can be practiced at multiple scales. The largest scale is the one of developing and supporting a political agenda focused on degrowth and alternative economic models. One scale smaller, there is the demand for new laws requiring producers of electronic devices to make their products last long (planned longevity), repairable, with among other things: modular design, production of replacement parts for models for a substantial time after the release of a product, software and firmware updates and the eventual release of those as open source software, allowing others to take over after support is no longer required by law. Yet one scale smaller, there is the support and growth of local repair economies, both commercial ones as well as grassroots and activist projects, from repair-shops to repair-cafes. This support could include the legalizing of repair activities on proprietary hardware, as well as financial support for community projects. At the scale of software development, a focus on open source software and operating system development for older devices would support this pattern. Locally as well as online, the construction of a knowledge commons on how to do repair and hands-on skill sharing can help individuals and communities looking to engage with this pattern. 

Categories: 
orientation
Categories: 
organization
Categories: 
engagement
Themes: 
Economics
Themes: 
Policy
Themes: 
Social Critique
Themes: 
Community Action
Verbiage for pattern card: 

This pattern links repair practices with the potential of planned longevity and working with what is now considered waste, as resource [38]. There are many papers in the history of LIMITS dealing with this topic, leading to a very rich pattern.

Information about introductory graphic: 
Detail of the iFixit Repair Manifesto, by iFixit

Full LV Pattern Deck in Chinese (reduced filesize)

in
Resource name: 
full-lv-pattern-deck-chinese-reduced
Resource type: 
Pattern cards

Community Oriented Social Media

Pattern ID: 
138
Rudyard
Discussion: 

Access to information and connections is essential to be successful in the 21st century. There is talk in many cities across the country of establishing municipal broadband- for example the grassroots organization “Upgrade Seattle” wants to “make the internet a city-owned and operated utility.” in Seattle.

 

A possible step further would be to create a publicly owned, operated and funded Social Network that would fill a role similar to that of radio and TV public broadcasting. The first and most obvious benefit would be the same one that comes from public broadcasting, that is- providing an alternative to the corporately owned, commercially funded media platforms, with a greater emphasis on community issues.

 

The services that companies like Facebook provide are valuable, and many of us willing give up a lot of equally valuable information in exchange for those services. The personal data Facebook mines from us is sold to other companies and used for market analysis, as well for generating personally targeted advertisements. A great wealth of information is produced thru all the clicks and likes and views from the users. All this data could go to good uses the private sector is not likely to be concerned with. Collection of census data and statistics for aiding scientific research are some of the immediate possibilities.

 

There is a need for people to have greater control over their information and how it is used. Perhaps not only a need, but a right. Then, beyond the issue of how our information is used, there’s the issue of how information filters to us through our “feeds.” The posts we see from our friends and the pages we follow (as well as advertisers) are sifted and prioritized based on hidden algorithms. There should be concern about how this system can create personal bubbles and opinion echo-chambers. Not to mention how it could influence people’s mental states (based on whether they see more police shootings or puppy videos, for example).

Categories: 
organization
Categories: 
social
Themes: 
Community Action
Pattern status: 
Draft

Archeodata

Problem: 
The amount of information that we have gathered as a species, be it in digital, analog or mental formats, is staggering, but a great deal of it has simply been abandoned after it's discovery or creation. The amount of man-hours dedicated to the countless forms of information analysis by as many individuals is incalculable, but a vast array of results from those analyses is or could be readily available to any community seeking niche information. At the time of writing this entry, it was estimated that there exists over 295 exabytes of information stored digitally. A fair amount of this information may be corrupted, duplicates or even the product of random generation, but a fair amount of it is also unique.
Context: 

Archeodata is distinctly separate from cultural knowledge in that the information it contains was only relevant to it's pursuer(s) and was later abandoned. This does not necessarily mean the information has been lost completely, only that it has been virtually forgotten and/or assumed to have no value. Possible examples could include analytic or statistical data, blueprints, music or computer code, while examples such as social mores, traditions, biological drives, simple relics, physical remains or any modern common knowledge (regardless of "age"/source) would not constitute archeodata. While the medium containing the data itself can sometimes offer addition physical data, what is important to defining archeodata is the presence of qualitative and/or quantitative information that has for all intents and purposes been abandoned, but can/could be accessed and applied to developing new, "cutting edge" perspectives.

Discussion: 
As a species we excel at information organization and dissemination. We are rare in that we are capable of mirroring behavior we have not physically seen but instead visualized through analysis of abstract information. The historic correlation between new methods of information dispersal and social "progress" is well accepted, e.g. the advent of writing, the creation of the printing press and telegraph, television and radios. These new technologies have, over the centuries, allowed progressively more information to be made accessible, and with modern digital communication we are now able to disseminate vast amounts of information quickly and easily.
 
Humanity is the only species known to encode and transmit information through abstract symbolism, i.e. writing, allowing a healthy amount of current understanding to have already been built on archeodata. Modern archaeology and anthropology are focus heavily on the recovery and study of ancient archeodata while many of the modern "hard" sciences owe significant breakthroughs to the recovery and synthesis of the same. For example, during the 1854 Broad Street cholera outbreak Dr John Snow tracked outbreaks of the disease using a standard dot map/Voronoi diagram, then famously used the data to identify the source of the outbreak as the public well on Broad Street. Afterwards, officials rejected his assertion that water was responsible for bearing the disease and his data was abandoned until 1866 when his information was used to combat a similar outbreak in Bromley. These studies were of minor interest to the medical community at the time, but several decades later were of great interest to Pasteur, Cook and Lister as they established modern germ theory. More recently, there is much debate on the ethics of using data from the infamous Nazi freezing experiments, which remains some of our only data on death from exposure. Conversely, after the death of Nokolai Tesla many of his notes were initially seized by the US government, and after declassification showed theories applicable to to modern plasma torches, radar and wireless networks.
 
The issue of privacy does not apply to true archeodata because it has, by nature, been abandoned or lost, and thus assumed to possess no value by laypersons. Information is only considered sensitive or private when it's dispersal could potentially impact ones freedoms, but this obviously does not apply to what has been discarded. For example, online fetish communities often include a clause in their membership agreement that members cannot use any information about other members obtained through any means for any purpose; this is done with the stated intention of creating a "safe space" or judgement-free community where members can explore interests without social repercussions. Likewise, government surveillance of citizens is a hotly debated topic with similar arguments for and against, where, conversely, examining the sexuality of various historic cultures is as widely accepted as our poring over ancient journals and entering tombs. A defining hallmark of archeodata is that the information holds no value to whomever, if anyone, is aware of it.
 
Much data already exists, but in addition to organization it also requires verification. For example, until the recovery and translation of Homer's epic cycle the existence of the city of Troy had been forgotten. It was found after centuries of searching evidence to verify the data that had been implied. Conversely, while the existence of Atlantis or Camelot has been implied by various recovered sources there is much more evidence against their existences then for them.  
 
Archeodata is not limited to information or statistics. A fantastic amount of software code has been written that is considered largely obsolete, ranging from machine-specific drivers to video games, and occasionally this type of information proves useful, or at least entertaining. Conversely, the rate at which software and digital hardware develop can make recovering this type of data difficult: after going out of business, the contractor that built the US military's inventory of A-10 Thunderbolts simply threw out their schematics, forcing the US Air Force to scavenge existing parts until they learned how to build suitable replacements. Similarly, NASA engineers attempting to access old Apollo mission schematics found contemporary hardware incompatible with older storage mediums while the original computers were completely inoperable. Likewise, ancient music has been the subject of much curiosity, but while many ancient instruments have been unearthed relatively few cultures through histories had developed a system of music notation and many of the ancient ones we don't know how to read. 
 
There also comes the unfortunate truth that at some point, data that is of interest to us now will also lose relevance. Our intense desire to analyze our environment is matched only by our desire to preserve our individual analyses, and it is impossible for one to predict all the ways in which information can be used. Many groups intentionally store archeodata in many forms, ranging from humble time capsules to massive national archives. Perhaps the Ur example of the intentional preperation of archeodata is Wikipedia's Terminal Event Management Policy: should a "non-localized event... render the continuation of Wikipedia in its current form untenable" occur, a series of protocols have been developed to increase the chances of the Wikimedia Foundations data banks being preserved. The "worst-case scenario" scenario, with ten minutes or less until failure, involves broadcasting the entire database, compressed, into space via radio telescopes around the world. Conversely, since 1983 the US Department of Energy has been struggling to figure out how to label nuclear waste disposal sites in such a way that their contents will be recognizable as dangerous for the length of their existence, or about 10,000 years. It feels safe to assume that in the space of that time our language and culture may be lost where artifacts remain, thus leaving the correct archeodata in an accessible way might be our only responsible option.
 
Data is much like a physical tool in that in can be applied to achieve desired results from the natural world, and in that sense finding new data is sort of like finding that a strange tool: you recognize that it is what it is, even if you just don't know what to do with it, until that perfect moment comes along when everything "clicks" and you see exactly how it can be used. The key is to remembering that even if you can use something as a wrench, that doesn't mean you might not be able to use it later on as a screwdriver or a hammer. 
Solution: 

While the internet and digital communications have already drastically increased accessibility to archeodata, there are vast archives and databases which remain, for whatever reasons, inaccessible. Communities wishing to prepare archeodata for future discovery must preserve it accordingly in an accessible manner, whether digital or analog. The advent of digital communications allow for quick and easy dissemination of large amounts of data, but with the very real possibility of network failure or hardware malfunctions the need for backups is obvious. Adding "tags" to data, or small external pieces of information by which the larger can be identified/sorted, has also shown to be a reliable means of sorting large amounts of information, e.g. the Dewey decimal system, internet tags.

Verbiage for pattern card: 

There already exists a profound amount of information, however that is really all much of it does. Countless individuals have compiled or accumulated vast amounts of data, used it for their purposes and then left it abandoned. This does not negate the validity of their data, but it does insinuate the need for making it accessible. 

Neighborhood based Community Health Workers

Pattern ID: 
913
Michael O'Neill
Healthy Living Collaborative
Version: 
1
Problem: 

Fragmented systems of service delivery that are intended to deliver health, social wellbeing, and safety are in need of course correction to address severe disparities in health and welbeing that exist.  The mandate of health care reform from the Affordable Care Act is to improve care, improve population health outcomes, and lower costs. In Washington State the timeline to accomplish this is five years.

 

How can organizations that have traditionally delivered units of care shift towards providing access to wellness for a population which creates health equity, increases local capacity, and transforms payment and delivery systems?

Solution: 

Community Health Workers are an emerging solution to this problem as shown by a case study of the Healthy Living Collaborative project in Southwest Washington and other similar projects which it is modeled after.  Community Health Workers (CHWs) are trusted community members among the people they serve who can fill a variety of culturally appropriate roles.  These roles increase access for the CHWs friends, family, neighbors, and peers to resources, knowledge, and skills that promote wellness.  CHWs are a credible voice for the lived experience of local needs and play a critical role in translating this information across cultural, social, and organizational boundaries.

Verbiage for pattern card: 

Community Health Workers are an emerging solution to this problem as shown by a case study of the Healthy Living Collaborative project in Southwest Washington and other similar projects which it is modeled after.  Community Health Workers (CHWs) are trusted community members among the people they serve who can fill a variety of culturally appropriate roles.  These roles increase access for the CHWs friends, family, neighbors, and peers to resources, knowledge, and skills that promote wellness.  CHWs are a credible voice for the lived experience of local needs and play a critical role in translating this information across cultural, social, and organizational boundaries.

Pattern status: 
Draft

Invitation to Join the Collective Intelligence for the Common Good Community / Network

Invitation to join the Collective Intelligence for the Common Good Community / Network

We would like to invite you to participate in a new research and action community network that focuses on Collective Intelligence for the Common Good. We hope that our collaborative efforts will help address our shared challenges.

Project Goals: 
Develop collaborative tools, policies, etc. — and links between them — that have a positive influence in addressing local and global challenges.

Liberating Voices pattern card text — in Spanish (and English)

Resource name: 
Spanish language Liberating Voices pattern card texts
Resource type: 
Pattern cards
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