Discussion:
Wikipedia defines time as "the indefinite continued progression of existence and events that occur in apparently irreversible succession from the past through the present to the future." From that, the process of change begins with the past, the staging and valuing of variables, then moving through the present by interacting with one another, then unfolding into their end-state in the future. The Hopi saw time as an environment that one moved through, like riding down a river winding through a constantly changing countryside, but thus far both science and philosophy have failed to produce a working model of time.
Also much like being swept down an unknown river, change is as unpredictable as it is inevitable. This vagueness makes change a very two-sided coin, offering either hope, or, more often then not, dread, for, as H.P. Lovecraft wrote, "the oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown." Numerous studies have shown that the brain operates very differently under different circumstances. Hunger, sleep deprivation and sex all affect our decision-making processes differently, but few drives cause more irrational behavior then fear. When faced with change, especially at larger scales, it can be very easy to slip into an emergency mindset, to lose sight of the bigger picture in lieu a seemingly large detail, but it is usually impossible to truly say what changes would be good or bad for us just as we cannot accurately say what changes would be good or bad for others. This stems from the simple facts that "good" and "bad" are relative to the observer and that we cannot truly predict the range of consequences from our actions. Returning to the "time as a river" perspective, it is also important to note that it is not really a river, especially in terms of where it might take one. It seems to operate much more like a river delta: broad, steady, and filled with possibilities.
However, this fear of change is not without reason. Any type of change, any adjustment of variables within a given system, inherently causes disruption among adjacent entities. Most often the scale and/or intensity of this disruption is proportional to the rate at which this change occurs, i.e. c=vt, c being the change occurring to a given system, v being the disruption of adjacent/interdependent systems, and t being the duration of time this change takes to occur. For example, if one were to dig a hole, one would have many options to achieve this end. The obvious solution would be to use a shovel, causing minimal collateral damage but taking a fair amount of time, where a diesel-powered excavator would certainly be faster but would tear up a lot of other ground. Moving further towards the extremes, an archaeologist can use brushes and trowels to carefully remove dirt over months or years, but with some artfully placed explosives you can have a hole dug in seconds. The perfectly valid concern held by those worried about change is ultimately over exactly which adjacent systems will be affected.