product

Self-Designed Development

Pattern ID: 
761
Pattern number within this pattern set: 
106
Justin Smith
The Public Sphere Project & St. Mary's University
Version: 
2
Problem: 

All too often development initiatives are designed and implemented by outside professionals, politicians and wealthy elites. Neither community empowerment nor fundamental sustainability plays a central role in many of these interventionist projects. And just as bad, they fail to honor the basic desires and knowledge possessed by these people. Thus displacement, increased unemployment and the overall degeneration of livelihoods becomes the normative result of mis-planned, mis-interpreted and thus, mis-implemented development. Similarly, even among the well-meaning development NGOs a culture of dependence tends to emerge with communities being perpetually tied to the expertise and monetary assets that these organizations bring with them.

Context: 

Before governments, international development agencies and corporate stake holders attempt to define the nature of development for a particular community or region (or for the world for that matter), peoples must proactively assert their own paradigm as a challenge to the problematic realties that have come from vertically planned development schemes, and to break out of dependency.

Discussion: 

Stepping away from the interventionist model of development, self-designed or autonomous development emphasizes at its core development designed and implemented by the people it is intended to affect. While on one hand this pattern presents an orientation towards the practice and approach of development at one level, at another it is meant to be translated into the direct actions of peoples pursuing the right to define the trajectories of their lives, the lives of their families and their overall communities. It tries to avoid the assumption that all peoples want to be developed, rather it does assume that peoples wish to enjoy a certain type of life defined on their own terms and the hope is that they have the opportunity to realize that desire in their life-time.

The words self-designed or autonomous are meant to address the fundamental notions of power, who has it, who uses, and how it’s used and to what end. As a pattern that values autonomy, but also a notion of development towards greater well-being traditional as well as modern knowledge must be acknowledged, understanding that they do not always have to be perpetually competing forces, but when approached carefully they can be utilized to promote viable path towards community transformation that honors the social, cultural and political realities a community exists within. Thus, the overall basis of the self-designed development places both the responsibility and power of change into the hands of those who have been historically disempowered through the processes of traditional ‘developmentalism’.

At the level of orientating this process, its necessary to re-frame development and stress a redefinition of the roles between peoples in communities seeking transformation and the various outside agents who are working for authentic social and economic change. Here we would emphasize facilitation over the management and design on the part of the part of the so-called professional, and community independence and autonomy over dependence.

Take for example, the Participatory Rural Appraisal (PRA) (See: Action Research) so often thought of as the mainstay of the development practitioner seeking to design projects, becomes instead an awareness tool for community members themselves to guide their own decision making process on what steps are to be taken to better their livelihoods, and offer clear paths to achieving that. In fact this tool can be used by a community without the need for complex levels of understanding into social research and can be used in a relatively low-tech way within a variety of settings. Therefore, the role of the outside agent can be to act as observer and identify ways in which they can help a community realize their mutually defined goals.

At the level of implementation the pattern can guide specific actions to be taken up by communities to include any number of projects defined by a community. For example, projects can be anything from a system of check dams used to provide electricity to power a rural village; another project could be the construction of a primary school or health center for women. They can include the creation of farming cooperatives to ensure the community not only achieves the ability to provide sustenance, but can then also generate income by selling their products outside their geographical community.

Undoubtedly the use of this pattern at this level will be context specific and must be shaped by the various needs and desires, and including the capacities and capabilities of peoples seeking to pursue this pattern of development. This recognizes that not all communities possess the same needs or desires, nor do the posses the same levels of capacity or capabilities. Therefore in one community where the level of civic capacity is high, as well as a great deal of cohesion and participation among community members, then a more autonomous approach to development is going to be more easily realized.

Yet, to a community that lack a certain level of capacity and cohesion it may be necessary for the community to seek the assistance of an outside agent to facilitate in the process. This could include consciousness raising, financial support, transfer of knowledge and so forth, but fundamentally any such assistance must be a result of the wishes of the community and brought forth based upon the terms and desires of those these plans are meant to assist.

There may however, be situations in which such a pattern may not be at all viable, or only very minimally. This is particularly true in situations of displacement, through war, famine or other outside forces that breaks a necessary level of cohesion due to fissure in the very nature of their communal ties, and thereby fragmenting the people’s capacity to coordinate and act collectively. In these situations, the pattern may still be utilized but it will be much more of a goal to be actualized by development agents who are seeking to ameliorate the problems associated with fragmented communities. The pattern thus becomes a guiding force for the interventionist, and care must be taken not to cross the boundary of creating development dependence among peoples.

In these situations it can also be potentially problematic as it can be difficult for agencies to relinquish control over development initiatives as community reconstitute themselves and gain a level of independence and cohesion that would allow for them to participate in a process of autonomous development. And since its difficult to say when the work of an NGO is done in area there remains this tendency maintain a role of interventionism long after a community has acquired the capacity to define their own goals. It therefore begins to become the kind of development the outsiders envision and not that of the community.

Thus, this pattern not only becomes an orientation to community driven development but an orientation and guide by which NGOs themselves can pursue a process to empower communities by emphasizing any number of projects designed to empower peoples to regain control over their lives in the wake of a rapidly modernizing world.

Solution: 

First, those among the professional development community should not always assume that a community wishes to be or needs to be developed. Rather support to communities should be pursed based on invitation. For the communities themselves this is an opportunity to empower themselves and to project the ways in which they wish to interact and be defined in the process of modernization that is going on everywhere. It is an opportunity to exert their own sense of identity and influence their livelihoods as best and most effectively as possible in the face of so many outside forces that are consciously and unconsciously seeking to define their collective futures.

When pursuing a development project peoples must come together, discuss, plan and decide what they want. If the community chooses to maintain a traditional way of life it becomes up to them on how they will protect that. And in the event that a community does seek outside assistance it is up to them to define the nature and terms of that relationship to those working with them from the outside. And for those with a low-capacity for truly implementing such an approach any initiative must incorporate the necessity of capacity building for communities to achieve a level in which they can envision their own development. Ultimately, the realization of a community’s independence rather than dependence in this world should be at the fore in such circumstances.

Verbiage for pattern card: 

Development initiatives are often designed and implemented by outside professionals, politicians and wealthy elites. Neither community empowerment nor fundamental sustainability plays a central role in many of these interventionist projects. Communities must take the opportunity to proactively assert their own paradigm and to exert their own sense of identity and influence in the face of outside forces attempting to define their collective futures.

Pattern status: 
Released
Information about introductory graphic: 
Wikimedia Commons

Community Building Journalism

Pattern ID: 
745
Pattern number within this pattern set: 
97
Peter Miller
UMass/Boston
Version: 
2
Problem: 

How do activists, would-be activists, and those interested in learning about and participating in any movement or community of practice get a sense of what the best practices are, what the underlying philosophies are, who the leadership is and what they're thinking, what the key institutions and organizations are and how they're developing, what the most useful resources and tools are, and what's going on in other communities? How do people learn how to participate with a critical and reflective perspective?

Context: 

The journalistic pattern and communication tools noted here can be used in any field, narrow or wide, where public education and outreach as well as discussion and information sharing among key contributors and other participants are important to the vitality and development of the field.

Discussion: 

There are many ways of speaking to this family of problems/issues/concerns: face-to-face get-togethers, from conversations to conferences; email/discussion lists, blogs, web sites and bulletin boards; books and articles; faxes and radio—are all useful approaches. Tying into all of these, regular publications have come to serve a key role in movement-development and community-building. Tom Paine's Common Sense at the beginning of the American Revolution, arousing the colonists in a radically new "common sense" way, and The Federalist Papers, the country's first major newspaper op-ed series, designed to convince people to support the newly drawn up Constitution—these crucial works of popular journalism that helped set our country's founding are indicative of what can be found in any social and political movement, large or small, specialized or general. Regular publications that cover the events and developments of a movement are indicative of the depth of thought and commitment that people have to their work and their interest in sharing it and learning from one another. Movement/community-building journalism and their publications are most often written and produced by the actors and participants in the movement and provide reflections on the roots and meanings of specific contributions to the field; they tie particular events and achievements, programs, institutions, and actors to a wider field of interconnected activities that together point toward renewed possibilities for people creating a healthier and more democratic common world. Consider professional academic disciplines, how they all have their many journals (international, national, regional) and their growing on-line availability and distribution, and their importance to developing cohesion and direction in their respective communities of practice. Consider the situation among artists, social workers, leftists, conservatives, citizens of any size viable community. In American political life, consider the longevity of key political journals and how they have not only reflected trends and movements but helped define the movements themselves and provided an arena for its participants to learn about and from one another—that strand of radical liberalism that has characterized The Nation from its inception as a vocal anti-slavery voice, the descent from progressive liberalism to neoconservatism represented by The New Republic, the development and fracturing of the radical political culture and politics of eastern European Jewish immigrants as found in The Partisan Review, Dissent, and Commentary.

In the field of community media and technology, the Community Technology Review (www.comtechreview.org) reflects several useful pattern features of current community-building journalism:

• CTR has served as the formal and informal publication of both the Community Technology Centers' Network, www.ctcnet.org, the country's oldest and largest association of nonprofit and community organizations dedicated to providing emerging technology resources for those who don't ordinarily have effective access, and of the Association for Community Networking (www.afcn.org), the affiliation of institutions and individuals interested in developing community-wide information resources and tools. CTR has covered key directions and issues of its two prime organizational partners by placing them within the developments of the wider field of community media and technology. Thus, for example, the fall 1999 issue was a joint production of CTCNet, AFCN, and the Alliance for Community Media (ACM, www.alliancecm.org), the national association of community cable public, education, and governmental (PEG) access centers; ACM and community cable access center development receive on-going coverage. CTR has maintained close relations with the Community Media Review, ACM's official publication; with the fairly-recently established Journal of Community Informatics (http://ci-journal.net), the international journal of what is emerging as the emerging academic discipline of the field, especially outside the United States; with the Digital Divide Network, the online communication environment (at www.digitaldividenetwork.org) that has done so much to address issues involving the problem identified in its name; and with the Nonprofit Technology Enterprise Network (www.nten.org), the association of nonprofit technology assistance providers, and has offered ongoing coverage of NTEN, Circuit Riders, CompuMentor/TechSoup and other organizations/developments in this part of the field. To the degree it is a model, CTR suggests that coverage of key organizations in a field provide a useful map that can be of assistance to both the experienced actor and the new participant looking for information and guidance.

• CTR is published simultaneously on-line and in hard copy, using state-of-the-art tools most appropriate to each environment. The developing on-line environment has been designed with open source publishing tools (Movable Type/Drupal) that provide a large number of embedded hyperlinks for readers to easily explore special areas and references in depth, extensive searching capacity throughout the archives (www.comtechreview.org/issue.php), interactive options for reader comments/additions and communication with authors and editors. Desktop publishing is tied to appropriate printer and print-on demand options for hard copy production and distribution, providing a tangible publication for those readers and occasions where hard copy availability is especially appropriate and useful. With the growing number of links to community-produced audios and videos, CTR provides an integrated multi-media platform that models a variety of approaches that can be used.

• Articles are written by a combination of recognized leaders in the field and first-time authors who have worked on innovative projects and new resources. With first-time authors, editorial staff have expended substantial time in providing writing and editorial assistance. Overall, the tone and approach towards the reader is one that assumes an interest and some familiarity with the field but one that seeks to provide explanations and meanings when technical or field "jargon" or acronyms are used; in general the CTR seeks to welcome the reader into an on-going conversation among some of the major practitioners and leaders in the field (hence the inclusion and important role of photos of authors and individuals who are participants in the events covered). In contrast to so-called "objective" or "neutral" journalism and reportage, movement building journalism engages both the producers and readers in a way that builds and strengthens their communities.

Solution: 

Develop journalism and communication venues that present news, events, and developments in a field in-depth, covering key organizations and institutions to offer a map and guide, using the most appropriate communication tools for participant leaders and actors. For those interested in using hard copy or on-line tools for community-building in a field that does not currently make use of them, discuss the situation with your colleagues and compatriots and find an associated field where such tools are used. Those who have developed them will almost always provide useful advice and even volunteer assistance.

Verbiage for pattern card: 

How do activists and those interested in movements or communities of practice get a sense of best practices, underlying philosophies, strategies, leadership, key institutions and organizations, useful resources and tools, and current work? Developing journalism and communication venues that present in-depth news, events, and developments in a field is essential. And covering key organizations and institutions can help offer a map and guide.

Pattern status: 
Released
Information about introductory graphic: 
Peter Miller

Citizenship Schools

Pattern ID: 
788
Pattern number within this pattern set: 
96
Lewis A. Friedland
University of Wisconsin-Madison
Carmen J. Sirianni
Brandeis University, Dept. of Sociology
Version: 
2
Problem: 

Some of the the skills of citizenship, like basic communication and cooperation, grow from skills we learn in daily life. Others, like deliberating with others, defining problems, collaboration on common projects, and organizing are not so basic: they, often, need to be learned. Not long ago, associations and intermediary institutions–social and professional clubs, religious congregations, neighborhood schools–rooted in local communities were the main places where these skills were learned. Today, there are fewer contexts in everyday life to learn them. People are less connected in and to local communities and often learn about what's important in the media. Increasingly, general discussion about political and civic issues is occuring on and through the Internet. But it is easier to find information on the Net than to learn reflexively with others. The Net only partly lends itself to learning collaborative citizenship skills. Further, many lower-income people, in the U.S. and around the world, still lack access to the Net. Therefore citizenship schools are needed to build civic skills in both local communities and on the Net.

Context: 

In order to act effectively, people need to learn and apply the skills of citizenship. Everyone who wants to find a democratic and lasting solution to deep and complex problems needs these skills and they are open to anyone to learn and teach. But there are also experts-civic practitioners, government officials and civil servants, teachers and scholars, civic and community organizers

Discussion: 

Citizenship Schools originated in South Carolina in 1959, and quickly spread throughout the South through the Highlander Folk School in Tennessee. In the late 1950s many Southern states had literacy tests, that required people to be able to read and write, and sometimes answer "citizenship" questions (generally designed to exclude blacks from voting). Teaching large numbers of African-Americans in the South to read, write, and learn about citizenship was critical in the larger struggle for civil rights, including the right to vote. According to Andrew Young and Ella Baker, movement leaders, the Citizenship education program was the "foundation on which the entire movement was built." (1) But communities with Citizenship Schools had few ways to make connections with other communities that lasted over time. Eventually, as the early fights for civil rights were won, the schools faded.

The spirit of the schools lived on through the decades that followed in hundreds of civic training programs conducted by organizations and local communities. Faith-based community organizations like the Industrial Areas Foundation train local clergy and lay organizers who learn to conduct campaigns and forums to build consensus on issue agendas like housing, school reform or job training. Environmental watershed, forestry, eco-system restoration and justice movements and others, teach citizens and youth to collect data and monitor environmental quality while building skills of civic trust and cooperation. And new civic movements to build a new model of the public and civic university are growing, like the Council on Public Engagement at the University of Minnesota .

Citizenship Schools have also beeen tried online. In 1994, the American Civic Forum met to try to address a widely perceived crisis in political life and civic culture in the U.S. The Citizenship Schools were an imoprtant model and a Civic Practices Network (CPN) was built, to use the newly emerging technology of the Internet to build skills of citizenship. CPN, launched that year, sought to facilitate broad and multimedia sharing of best cases, civic stories, mutual evaluations, and mentoring opportunities. Other independent civic networks also emerged around this time, including LibertyNet in Philadelphia, and Civic Net. Despite the growth of the Internet, however, no broad network connected and nurtured these activities.

As the web matured beginning around 2000 finding information on many topics of civic interest-public deliberation, the environment, youth, education, health care, communication-became relatively easier for individuals. But the new problem was how to link these groups together to not only provide information in their own specialized subfields, but to create an active environment for teaching, learning, and collaboration while also building a larger sense of solidarity in citizenship. National civic portals to aggregate the growing number of civic sites and discussions on the Net were one proposed answer. But by 2003 or so with the emergence of the blogosphere, the topology of the web itself suggested that distributed links among widely dispersed civic sites might lead to new kinds of collaboration in which a great deal of the work of gathering and connecting is done by sites in the mid-range. This is the level most appropriate for new citizenship schools on the web.

Therefore to build Citizenship Schools in local communities and institutions it is necessary to build a framework that can support many local organizing efforts with curricula and training routines that are distributed, shared, inexpensive, flexible, and sustainable. These can be done in local communities, through institutions like schools and universities, and on the web.

Local citizenship schools would necessarily be the result of pooled efforts among many active local civic organizations across different areas. Many could benefit from local government support. In Seattle, for example, the Department of Neighborhoods provides leadership and skills training to many neighborhood, environmental, and other civic groups.

Citizenship Schools through university extension and outreach could train new expert practitioners rooted in local communities. For example at the University of Minnesota, the Council on Public Engagement reaches out to both scholars and academic staff to redefine the teaching and research mission of the publci university. Potentially, certificates and university credit through university extension services and community colleges could provide individuals valuable learning resources that also support and reinforce the extended investment of time, attention, and civic commitment.

New Citizenship Schools on the web could allow collective learning in a distributed, asynchronous environment; help frame a broad civic agenda collaboratively through distributed discussion; and form a mid-range network of portals to focus attention without the intial high costs of building national space. Schools on the web could support and integrate both local and statewide efforts. The CPN is one online model indicating that there is significant demand online for serious learning material about civic practice. Deliberative-Democracy.net demonstrates how key blogger-editors can be recruited for a civic site and distribute the labor of a serious, ongoing conversation. The Liberating Voices Project [check best name] is also a key example of a distributed learning collaborative.

For the pattern to be realized online, moderate-sized hubs with committed editors will need to be seeded and a few models created. Possibly, Citizenship Schools on the web could ally with university partners, particularly in civically oriented extension programs, to provide credentials and a modest flow of support. Their life-cycle is potentially renewable. If a network of citizenship schools succeeds, it could become self sustaining, using commons models with relatively little ongoing external support.

The biggest challenge in building Citizenship Schools on a commons model is sustaining energy and collaboration, and maintaining a high quality of information. As noted, a commons model requires moderate levels of commitment from a wide core. Many of the contributers will be citizens, academics, policy makers and administrators with other jobs and commitments. Rewards will be instrinsic. A second challenge is to get citizens to commit time to learning, not to just "graze" for information.

The main critics of the concept might say that Citizenship Schools are an anachronism and depend on communities of face-to-face solidarity that are less relevant by the year. Learning doesn't take place this way anymore, despite the fact that the Citizenship Schools would be on the web. Further, getting individuals to make long-term commitments at adequate levels will be nearly impossible.

Solution: 

There are five basic steps to promoting this pattern: (1) Build Citizenship Schools in local communities, institutions and online that can aid collaborative learning; (2) Develop a sites (local and virtual) that include active learning and civic curricula that can be widely shared. (3) Find citizens (lay leaders and experts both) who can serve as teachers and editors who can make minimal but real commitments; (4) Build templates to aid the spread of learning; and (5) Create new forms of civic credentials that provide value to both individuals and communities.

Verbiage for pattern card: 

Finding lasting, democratic solutions to deep and complex problems requires citizenship skills. Some are learned in daily life. Others, like deliberating, defining problems, collaborating on projects, organizing, and understanding public institutions and processes are not basic. We need Citizenship Schools in local communities and on the Internet in which citizens can come together with each other and with skilled practitioners and learn from each other.

Pattern status: 
Released
Information about introductory graphic: 
Septima Clark Public Charter School

Document Centered Discussion

Pattern ID: 
856
Pattern number within this pattern set: 
92
Todd Davies
Stanford University
Benjamin Newman
Stanford University
Brendan O'Connor
Stanford University
Version: 
2
Problem: 

Supporting group interaction around a shared document is challenging for designers of two-dimensional interfaces and asynchronous, text-based groupware. The need to deliberate (collaborate, make decisions, or make comments) around documents appears to be one of the main reasons that groups that could otherwise interact virtually and asynchronously using the Internet choose to meet synchronously, either in person or online, often in a richer environment than text only (e.g., including audio, video, or a three-dimensional environment). When some or all stakeholders are unable to participate in synchronous meetings, distributed asynchronous interaction offers many advantages to groups deliberating about documents: more time for reflection, revision, and information seeking (cf. Holland and Stornetta 1992); the ability to accommodate people's conflicting schedules; flexible interaction modes through conversion of text to and from speech (e.g., for disabled or less literate users); the easier access, storage, and search afforded by digital archives; and the empowerment of those who are at a disadvantage when participation involves speaking in a live group (Price and Cappela 2002). But mapping in-person meetings onto an asynchronous interaction through distributed two-dimensional text displays entails several types of lost richness, including nonverbal grounding cues (Clark and Brennan 1991), spatial depth, the natural use of separate perceptual modalities for document (visual) and discussion (auditory), and the use of a shared temporal progression to guide attention.

Context: 

In our usage, a document can be in any format, including images, audio, and video, but our primary focus here is on digital documents in which most of the information is in text. Discussion that takes place around a document consists of comments that pertain to either the document as a whole or some part of it. The document may be fixed or evolving as the discussion around it proceeds, but the document assumes an elevated status over the comments made about it because, for example, it has been chosen for careful discussion, its final version will have governing consequences, or it will represent the outcome of a collaboration. In the latter cases, the group must somehow reach a decision relating to the document (e.g., whether to adopt it). This pattern focuses on interfaces for visually abled users. Adapting the analysis presented here for visually impaired users might be possible, but our feeling is that that will require quite a different approach, one we hope to investigate in the future.

Discussion: 

The projection of a three-dimensional, multimodality, co-located, synchronous deliberation experience (i.e., communicating face-to-face in a non-virtual place) onto a two-dimensional, primarily visual, distributed asynchronous interaction requires essential aspects of face-to-face deliberation to be remapped onto a screen interface. The needed mappings can be judged according to two broad goals:

  • Visible relationships. Relationships between comments and the texts they reference, between different comments, and between group members and the document and discussion should be as visible as possible.
  • Distinguishable boundaries. Separations between contextually related and unrelated text and comments and between individual authors of documents and comments should be as distinguishable as possible.

We first consider visible relationships. Exhibiting relationships between the components of document-centered deliberation (document, comments, and participants) implies a number of refinements of this goal. First, the document text that is the target of deliberation should be covisible (displayed simultaneously) with comments around it, and the identities of comment authors and document text, when relevant, should also be covisible with their output. Second, the referencing relationship between a comment and its target text should be visible, that is, the interface should incorporate ostensive pointing (meaning that a pointing relationship is displayed on the screen rather than being enacted through a peripheral device) and in-text placement of comments. Third, response relationships between comments should be visible through threading. And fourth, the reactions of deliberation participants should be visible through polling and decision features.

The other goal is distinguishable boundaries. Visible relationships can be inadequate, as anyone would know who has used a map with ambiguous place labelings. The interface should also mark boundaries between text that is and is not the reference target of a comment, for example, though text highlighting. Text authored by different people at different times should be distinguishable through textual boundaries. The topic of a text should be able to be viewed separately from its main body through headers. And obsolete comments (those made on a previous version) should be recognizable through pertinence markers which indicate which versions a comment pertains to, as well as those to which it does not apply, for example, because it has been addressed in the revision process.

The Deme environment for online deliberation is a tool for document-centered discussion, polling, and decision making that incorporates all of the elements derived above in a dynamically updating (no-page-reload) interface. The introductory image above shows the most recent design of the meeting area viewer in Deme. The shaded-in header of a comment in the discussion view pane on the right points to a shaded-in comment reference in the text of a document shown in the item view pane on the left. Deme provides covisibility between document and comments through an optional split-screen view. In-text comment references are transiently pointed to (the dotted-line arrow goes away as soon as the user scrolls) when clicked on, and comments are displayed in the context of hierarchical threads. Members can vote on documents under a variety of decision rules. Boundaries are provided through highlighting, text boundaries, headers, and a versioning system that remembers when comments become obsolete and marks them as such. The design takes advantage of no-page-reload web server calls to provide dynamic relationship visibility and boundary distinguishability.

Solution: 

Applying the principles of relationship visibility and boundary distinguishability in an integrated way puts online deliberators at less of a disadvantage relative to their face-to-face counterparts.

Verbiage for pattern card: 

Groups need to deliberate around documents. Distributed asynchronous interaction allows more time for reflection, revision, and information seeking; the ability to accommodate conflicting schedules; and easier access, storage, and search of digital archives. Groups can discus the document as a whole or parts of it. The document may be fixed or evolving, but the document should remain central.

Pattern status: 
Released
Aaron Tam
Stanford University

Citizen Journalism

Pattern ID: 
805
Pattern number within this pattern set: 
91
Lewis A. Friedland
University of Wisconsin-Madison
Hernando Rojas
University of Wisconsin
Version: 
2
Problem: 

For democracy in a complex society to work well, journalism is necessary. Citizens need information about the political, economic, and cultural systems that structure their lives in order to act on them effectively. However, traditional news institutions have had major failures in their ability to adequately cover new

Context: 

Distributed information on the web opens new possibilities for citizen information. Some say that we at the

Discussion: 

The magnitude and interest in Citizen Journalism is quite new, although forms of it have existed through much of modern history. The pamphleteers of the American Revolution were, in their way, citizen journalists. Many of the newspapers that cropped up in the 19th Century were started by non-professionals, who saw a need in local communities and began publishing a mix of news, advertising, and gossip. Newspapers were professionalized in the 19th Century, leading to a relatively independent corps of journalists oriented to fact-based "objective reporting. But professionalization also discounted the underlying truth claims on one side or another and led to a decline of independent judgment and, sometimes, support for the status quo.

Beginning in the 90s, public or civic journalism constituted a major reaction to this state of affairs. The movement grew from the principle that while news organizations could and should remain independent in judging particular disputes and advancing particular solutions to problems, they ought not to remain neutral on democracy and civic life itself. About of a fifth of all American newspapers and some television stations experimented with civic journalism from the early 90s to the early 2000s, but other pressures subverted it.

By the mid-1990s, the web began to offer a different alternative. Blogging offered new networks of opinion writing, as well as criticism of traditional media outlets. Some considered it journalism, others editorializing or soapboxing. But, what was clear was that the new writing could carve out its own space of attention on the web (although it remained dependent on the reporting of the mainstream media).

Citizen journalism as a distinct movement emerged in early 2000s. Journalists like Dan Gilmor, left the San Jose Mercury News to start Bayosphere, an independent journalism blog. At the same time, political blogs grew rapidly in number and influence on both left and right sides of the political spectrum. The emerging practices of citizen journalism run the gamut from new forms of audience participation in traditional media to citizen expression in the blogosphere In terms of content they alternate fact-oriented reporting of locally based participants in the context of a global network, to self-expression of opinion. What defines citizen journalism, then, is not specific content, a given business model or a form of reporting, but rather a networked structure of storytelling that is based on the following premises: a) openness of information; b) horizontal linkage structures rather than vertical flows of information; c) blurring lines between content production and consumption; d) diffused accountability based on reputation and meaning, rather than on structural system hierarchies.

One of the best examples of a mainstream media institution practicing citizen journalism is the Spokane Spokesman Review (www.spokesmanreview.com/) which systematically incorporates the views of Spokane's citizens in every aspect of its reporting, from hard news to sports. The Review has even put its morning news meeting on the web.

Another strand of citizen journalism is a hybrid, in which professional and citizens interact in the production process. The exemplar in this realm is Ohmy News (www.ohmynews.com) from South Korea whose motto is "Every Citizen is a Reporter." Ohmy News has a paid editing and reporting staff that works on 200 plus daily submissions from citizens. More than 40,000 citizens overall have contributed to the site. U.S. Sites like the Twin Cities Daily Planet (www.tcdailyplanet.net) and the Voice of San Diego (www.voiceofsandiego.org) are seeking to replicate its success, and Ohmy News is investing in its International site. Recently, Jay Rosen in PressThink (http://journalism.nyu.edu/pubzone/weblogs/pressthink/) has proposed New Assignment, a hybrid model in which citizens will submit issues and topics they want to see reported on, and professional editors will pursue the story along with citizen journalists.

The Madison Commons project in Wisconsin has developed another type of hybrid model. The Commons project trains citizens to do neighborhood reporting and gathers reporting from mainstream media aggregates it on a local web site. (www.madisoncommons.org). Another good example of academic/citizen partnerships is represented by Mymissourian (www.mymissourian.com), in which journalism students serve as editors for citizen journalists.

Finally, the blogosphere emerges as a massive example of citizen journalism as part of a large conversation that either makes or comments on the news. Of course blogs, their content, their significance and recognition vary widely, from general blogs of professional journalists like Gilmore’s to pundits on the left and right, to community level aggregators to more personal expressions (www.baristanet.com/).

Citizen journalism allows anyone who wants to contribute to public debate as an active participant. There are a number of relevant motives: the intrinsic enjoyment of interviewing, reporting and writing. The civic rewards of contributing informed knowledge to a larger public discussion and debate. And the reward of building an alternative institution, whether local news alternative or worldwide public.

First, citizen journalism offers the ability to collaborate to make many small contributions to what is essentially an ongoing conversation among many people, most of whom do not know each other than through the common project. Second, the so-called "wisdom of crowds," holds that many people know more than a few, that even experts only have limited knowledge, and that a broad open domain with many contributors will produce useful and valid knowledge.

Third, and closely related to these, is the idea of "the people formerly known as the audience." (Rosen and Gilmore). This is to say that the audience for news media (media in general) is no longer passive. Rather it is an active group that will respond in a continuum to the news, ranging from simple active reading, linking and sending stories to friends via email and lists, and commenting on stories, to contributing factual knowledge that can flesh out or correct a story, to actual writing as citizen journalists. Across all these levels of activity citizens become more engaged with their communities.

An active and engaged citizenry can expand the range of topics discussed, and improve the quality and extent of information about any given issue, by opening it up to anyone involved. Citizen journalism creates the possibility for civic action to be deliberative instead of hierarchical. By participating directly in the production and dissemination of journalism citizens help, even in small ways, to set the news agenda.

Alternatives to citizen journalism such as face to face community level deliberation exercises and electronic dialogues are both important and complimentary to citizen journalism, but they lack the fact-based component which is critical to democracy and that should not be solely in the hands of traditional media.

For citizens to use this pattern, there are a number of things they can do. They can go to websites like www.j-lab.org to find out how to begin doing citizen journalism themselves, and have access to many tools and examples. The best overall resource for thinking about citizen journalism is Press Think (www.pressthink.org) which also links many layers of citizen journalists, mostly in the U.S. Those interested in the international movement can go to Ohmy News International (http://english.ohmynews.com) or Wikinews (www.wikinews.org). There are also web resources such as the News University that where originally conceived to enhance the training of journalists, but that can also improve the journalistic skills of citizens (www.newsu.org).

There are three main challenges to citizen journalism: sustainability, inclusion and traditional journalism. Probably the biggest challenge to doing citizen journalism is sustaining a distributed enterprise that requires time, attention, and skill, from both producers and contributors/readers. A second challenge is to avoid ending up in many small communities of group monologue rather than in a broader community dialogue. And finally, citizen journalism may accelerate the erosion of traditional journalism without replacing it with a new model powerful enough to center attention on core social problems, in a society that is already highly distracted.

Nevertheless, is appears that a pattern that brings together the networked discussion of citizens in the blogosphere with fact oriented reporting will be a more fitting model to build a vibrant public sphere than the centralized and hierarchical model of the printed media and mass television that we have now (Maher, 2005). Benkler (2006) has made a powerful argument that the baseline for our evaluation should be the mass media model that has, in many ways, failed to report on the most critical issues of our day, not an idealized model of citizen journalism. Further, for the foreseeable future, they will continue to complement each other, willingly or not.

Solution: 

Build new models of citizen journalism, nationally, internationally, and locally to create new forms of reporting and public accountability. In local communities, build information commons to support the active learning and participation of citizens in changing the traditional media ecologies to ones that blend the best of citizen and traditional media. For individuals, learn new skills of reporting via the web, and become an active reader, commenter, and contributor.

The citizen journalism pattern is already being realized world-wide. Its beauty is that is only takes a sufficient number of citizens with access to technology and an interest in some story. Citizen journalism is growing daily as the increasing number of projects worldwide and the expanding blogosphere attest. Whether it will continue to grow will depend upon the solutions posed by these projects to the challenges of sustainability and inclusion. Although it is early to asses the impact of citizen journalism it would appear that in Korea it has served to open the political spectrum and in the United States to redefine the news agenda. It remains to be seen, whether, and how, citizen journalism can develop in non- democratic countries. At least in theory it could represent an important pathway in the development of a networked civil society that brings about democratization change.

Verbiage for pattern card: 

Citizens need information about the political, economic, and cultural systems that structure their lives. This is usually produced by journalists — but citizens can be journalists. The beauty of Citizen Journalism is that it only requires: citizens with dedication, skills, and access to networks, and an audience for the news they produce. Citizen Journalism represents an important opportunity for the realization of democratic change.

Pattern status: 
Released

Future Design

Pattern ID: 
441
Pattern number within this pattern set: 
88
Douglas Schuler
Public Sphere Project (CPSR)
Version: 
2
Problem: 

By acting as though the future will never arrive and things never change, we are subconsciously creating the future with the seeds that we are unwittingly sowing today. Whether by actively embracing the conventional "wisdom" that has created these socially and environmentally precarious times or by succumbing to the dictates of habit, instinct or necessity, humankind seems to sleepwalking into the future. Indeed it is quite plausible that we are creating the ideal conditions today for unspeakable disasters tomorrow.

Context: 

This pattern can be used in a million situations, especially when people feel strongly that the directions they're following aren't the directions that they think they ought to be following. Employing this pattern often takes the form of a collaborative envisioning exercise with a variety of stakeholders.

Discussion: 

Looking at the future with open, imaginative and critical eyes can open up the possibility of — if not the demand for — fundamental social change. After all, why would anybody bother to contemplate the future if there were no possibility of change; if every step taken was an echo of some past step.

The purpose of this pattern is to get people actively engaged envisioning better futures and making plans on how to get there. Through "rehearsing for the future" we hope to create a wealth of possible scenarios that could become the positive "self-fulfilling prophecies" of tomorrow, rather than the violent and exploitive scenarios that seem to rule today.

Educational settings are not the only setting for introducing and advancing a rich future-oriented agenda but they may be the best. Unfortunately, however, current educational practices seem to be oblivious to the future. Schools present topics such as mathematics or science with no historical context. History, on the other hand, though based on human events, becomes an "authoritative" recounting of past facts while the future is a "mere abstraction" (Slaughter & Beare, 1993). And since everything seemingly and inexorably unfolded in an inevitable way, the sequence of human events appears largely unalterable.

One failing of a non futures-oriented educational approach is the lack of inquiry into the causes of the world's problems (Slaughter & Beare, 1993). Nor is there any effort to develop or consider that could help alleviate these problems. Beyond a cursory look at history, where the impact of people who aren't elites is never evident, many people worldwide live in an eternal now, a temporal cocoon which cultivates amnesia of the past and ill preparedness for the future. Both elites and "ordinary people" seem unwilling to acknowledge that they have roles in shaping the future. Forgetting that fact in the face of immense 21st Century challenges strips humankind of its fundamental capacity to consciously make plans (Slaughter & Beare, 1993).

Future Design helps surface the internal models of the future that have been ignored, repressed, or deliberately kept from view, and attempts to understand how they play out and how they came to be. At the same time, and somewhat independently, Future Design builds new models that help liberate us from dangerous inertia and help us be more effective in our thinking about and acting on the future.

There is an endless variety of exercises, games, workshops, and other activities that we are calling "Future Design." Many of these could be organized and convened in just about any setting. Lori Blewett and Doug Schuler recently used a "Design a Society" workshop to organize a large team project in our "Global Citizenship" program at The Evergreen State College. Schools, of course, should not be the only place where Future Design can be pursued. Future Design activities are needed that could be done individually (and, hopefully, shared), on the job (government, NGOs, business, etc.), with activists, and as broad-based, possibly phased, longer-termed projects — with or without government involvement and support.

The current project, Open Space Seattle 2100 to develop a "comprehensive open space network vision for Seattle's next 100 years" contains elements (including the need for participants and resources — even if it's just time) that could be considered typical of Future Design activities. Since the Seattle plan is ambitious it requires broad support and ample resources. The University of Washington and the City of Seattle are key players as are a variety of environmental, civic, neighborhood, professional and other groups. Many of the Future Design projects that have civic goals are participatory and inclusive. At the same time that the community is developing a collective vision, the organizers also aim "To catalyze a long-term advocacy coalition and planning process for Seattle's integrated open space."

The Seattle project consciously invokes the visionary park and landscape work of the Olmstead brothers in the early 1990's that contributed to Seattle's livability. The timeline for this project which is longer than standard planning horizons, frees participants from a variety of constraints on their thinking. By encouraging people to think beyond what's considerable immediately do-able people are more likely to be creative. On the other hand, if the timeframe is too far in the future participants are likely to feel detached from the enterprise. The Seattle project gets around this by including tasks for the short-term as well as visions for the long-term.

In order to strike a balance between the real and the imagined, designers of Future Design projects must provide a structure for less-structured activities to take place within. The projects must provide prompts — scenarios, instructions, props, etc. — that encourage people to imagine a future without forcing them down certain paths. Since people can't simply be instructed to "be creative," these "prompts" are used to promote futures thinking among the participants. This pattern can be used in many settings, but research has shown that Future Design needs a supportive atmosphere, and, as Open Space Technology literature suggests, participants need to participate with passion, commitment and an open-mind. A broad spectrum of community groups needs to be represented, or at least recognised, or the outcome can reaffirm prejudices and help perpetuate old conflicts.

Future Design processes often provide a variety of participatory opportunities. The 7-10 person teams that addressed open space issues in one of the neighborhoods outlined on the Seattle Charrette Map (see image at end of this pattern) are key to the effort but organizers have organized a lecture series and a blog (http://open2100.blogspot.com) to encourage alternative ways to participate.

Massive challenges await this vain undertaking at every turn. How effective is Future Design? How do games and other Future Design approaches translate into action How do future designers from one group build on the results of others? Interestingly a project whose recommendations aren't implemented can still be a success. Margaret Keck describes the "Solucao Integrada" (Integrated Solution), a plan for sewage treatment and environmental restoration in Brazil, which, although shelved by the government, lived on in the public's eye as an example of sensible large-scale solution in the face of other ill-conceived projects. "Success" must be judged in a variety of ways and this includes inclusivity and richness of the Future Design process, its immediate impacts and its indirect contributions to the overall imagination and civic culture of a community.

Finally, as John Perry Barlow's email tagline reminds us: "Man plans, God laughs." Human history is full of twists, enlightened and macabre, tragic and heroic. The future is unlikely to come out the way we think it will or want it to, but that shouldn't prevent us from trying to work towards the goal of a more just and healthy future.

Solution: 

Develop participatory activities that addrdess these four major objectives: (1) Develop visions of the future and ideas about how to achieve them; (2) Bring into the light and critically analyze the current models of the future that people, society and institutions are employing both explicitly and implicitly; (3) Help instill feelings of empowerment, compassion, hope and courage in futures thinking and action; and (4) At the same time, cultivate humility in regards to the unknowability of the future and the limits to human reason and understanding.

Verbiage for pattern card: 

By acting as though the future will never arrive and things will never change, we are creating the future with the seeds that we are sowing today. The purpose of Future Design is to get people actively engaged envisioning better futures and making plans on how to get there. Through "rehearsing for the future" we hope to create possible scenarios that could become the positive "self-fulfilling prophecies" of tomorrow.

Pattern status: 
Released

Value Sensitive Design

Pattern ID: 
474
Pattern number within this pattern set: 
87
Batya Friedman
University of Washington
Version: 
2
Problem: 

Human values and ethical considerations no longer stand apart from the design and development of information and communication systems. This shift reflects, at least in part, the increasing impact and visibility that information and communication technologies have had on human lives. Computer viruses have destroyed data on millions of machines. Large linked medical databases can, and often do, infringe on individuals' privacy. The fair outcome of the national elections may hinge in part on the design and management of computerized election ballots. On and on, the media portray such problems. In turn, software engineers, designers and developers must now engage not only the technical aspects of their designs but the value and ethical dimensions as well. Yet how should they do so? What theories, methods, tools, and techniques might they bring to this challenge?

Context: 

Values are at play in all phases of envisioning, designing, developing, implementing, deploying, appropriating, and on-going re-appropriation and re-invention of computer and information technology. In all these activities there exists the need for explicit consideration of values, value tensions, and value trade-offs. The Value Sensitive Design pattern can be used throughout all of these phases. Moreover, it is expected that Value Sensitive Design will be used in conjunction with other successful methodologies (such as Participatory Design, systematic debugging and testing practices, rapid prototyping) with a variety of practitioners including software engineers, usability engineers, interaction designers, information solution professionals, and concerned direct and indirect stakeholders.

Discussion: 

“That technology itself determines what is to be done by a process of extrapolation and that individuals are powerless to intervene in that determination is precisely the kind of self-fulfilling dream from which we must awaken…I don't say that systems such as I have mentioned [gigantic computer systems, computer networks, and speech recognition systems] are necessarily evil – only that they may be and, what is most important, that their inevitability cannot be accepted by individuals claiming autonomy, freedom, and dignity. The individual computer scientist can and must decide. The determination of what the impact of computers on society is to be is, at least in part, in his hands…It is possible, given courage and insight, for man to deny technology the prerogative to formulate man's questions. It is possible to ask human questions and to find humane answers.” (Joseph Weizenbaum, 1972, p. 614.)

Heeding to the call of computer scientists like Joseph Weizenbaum and cyberneticist Norbert Wiener before him, the emerging field of Value Sensitive Design seeks to design technology that accounts for human values in a principled and comprehensive manner throughout the design process (Friedman, 1997; Friedman and Kahn, 2003; Friedman, Kahn, and Borning, 2006). Value Sensitive Design is primarily concerned with values that center on human well-being, human dignity, justice, welfare, and human rights. This approach is principled in that it maintains that such values have moral standing independent of whether a particular person or group upholds such values (e.g., the belief in and practice of slavery by a certain group does not a priori mean that slavery is a morally acceptable practice). At the same time, Value Sensitive Design maintains that how such values play out in a particular culture at a particular point in time can vary, sometimes considerably.

Value Sensitive Design articulates an interactional position for how values become implicated in technological designs. An interactional position holds that while the features or properties that people design into technologies more readily support certain values and hinder others, the technology's actual use depends on the goals of the people interacting with it. A screwdriver, after all, is well-suited for turning screws, and yet amenable as a poker, pry bar, nail set, cutting device, and tool to dig up weeds. Moreover, through human interaction, technology itself changes over time. On occasion, such changes can mean the societal rejection of a technology, or that its acceptance is delayed. But more often it entails an iterative process whereby technologies are invented and then redesigned based on user interactions, which then are reintroduced to users, further interactions occur, and further redesigns implemented.

To date, Value Sensitive Design has been used in a wide range of research and design contexts including: an investigation of bias in computer systems (Friedman and Nissenbaum, in Friedman, 1997), universal access within a communications company (Thomas, in Friedman, 1997), Internet privacy (Ackerman and Cranor, 1999), informed consent for online interactions (Friedman, Howe, & Felten, 2002), ubiquitous sensing of the environment and individual rights (Abowd & Jacobs, 2001), computer simulation to support of democratization of the urban planning process (Borning, Friedman, Davis, & Lin, 2005), social and moral aspects of human-robotic interaction (Kahn, Freier, Friedman, Severson, and Feldman, 2004), privacy in public (Friedman, Kahn, Hagman, Severson, & Gill, 2006), value analyses in reflective design (Senger, Boehner, David, & Kaye, 2005), and the place of designer values in the design process (Flanagan, Howe, & Nissenbaum, 2005).

Methodologically, at the core of Value Sensitive Design lies an iterative process that integrates conceptual, empirical, and technical investigations. Conceptual investigations involve philosophically informed analyses of the central constructs and issues under investigation. Questions include: How are values supported or diminished by particular technological designs? Who is affected? How should we engage in trade-offs among competing values in the design, implementation, and use of information systems? Empirical investigations involve both social-scientific research on the understandings, contexts, and experiences of the people affected by the technological designs as well as the development of relevant laws, policies, and regulations. Technical investigations involve analyzing current technical mechanisms and designs to assess how well they support particular values, and, conversely, identifying values, and then identifying and/or developing technical mechanisms and designs that can support those values.

How then to practice Value Sensitive Design? Some suggestions follow (see also Friedman, Kahn, & Borning, 2006):

  • •Start With a Value, Technology, or Context of Use. Any of these three core aspects – a value, technology, or context of use – easily motivates Value Sensitive Design. Begin with the aspect that is most central to your work and interests.
  • Identify Direct and Indirect Stakeholders. Systematically identify direct and indirect stakeholders. Direct stakeholders are those individuals who interact directly with the technology or with the technology’s output; indirect stakeholders are those individuals who are also impacted by the system, though they never interact directly with it.
  • Identify Harms and Benefits for Each Stakeholder Group. Systematically identify how each category of direct and indirect stakeholder would be positively or negatively affected by the technology under consideration.
  • Map Harms and Benefits onto Corresponding Values. At times the mapping between harms and benefits and corresponding values will be one of identity; at other times the mapping will be multifaceted (that is, a single harm might implicate multiple values, such as both security and autonomy).
  • Conduct a Conceptual Investigation of Key Values. Develop careful working definitions for each of the key values. Drawing on the philosophical literature can be helpful here.
  • Identify Potential Value Conflicts. For the purposes of design, value conflicts should usually not be conceived of as “either/or” situations, but as constraints on the design space. Typical value conflicts include accountability vs. privacy, trust vs. security, environmental sustainability vs. economic development, privacy vs. security, and hierarchical control vs. democratization.
  • Technical Investigation Heuristic – Value Conflicts. Technical mechanisms will often adjudicate multiple if not conflicting values, often in the form of design trade-offs. It may be helpful to make explicit how a design trade-off maps onto a value conflict and differentially affects different groups of stakeholders.
  • Technical Investigation Heuristic – Unanticipated Consequences and Value Conflicts. In order to be positioned to respond agiley to unanticipated consequences and value conflicts, when possible, design flexibility into the underlying technical architecture so support post-deployment modifications.

Note: Much of the material in this pattern was adapted from Friedman and Kahn (2003) and Friedman, Kahn, and Borning (2006).

Solution: 

Human values and ethical considerations are fundamentally part of design practice. Value Sensitive Design offers one viable principled approach to systematically considering human values throughout the design and deployment of information and other technologies. Through its theory and methods, Value Sensitive Design asks that we extend the traditional criteria (e.g., reliability, correctness) by which we judge the quality of systems to include those of human values.

Verbiage for pattern card: 

Human values should be actively considered in the design and development of information and communication systems. Increasingly, it is through these systems that people engage in dialog, educate their children, gain access to resources and systems of justice, conduct business, and participate in government. Value Sensitive Design provides theory and methods to account for human values in a principled and systematic manner throughout the design process.

Pattern status: 
Released

Design for Unintended Use

Pattern ID: 
477
Pattern number within this pattern set: 
84
Erik Stolterman
Indiana University
Version: 
2
Problem: 

A designable and open technology like the Internet is never finished or final. This type of open technology invites ongoing creative use, which in turn drives the evolution and development of the technology. While creative use is associated with active and engaged users, it can present severe challenges in the design of public systems. From the perspective of the designer, the creative user is unpredictable and random and uses the system in unintended ways that can be detrimental to the overall functionality and robustness of the system.

Unfortunately this often leads designers to create closed systems with little or no room for user action outside the intended scope. This approach, however, can result in systems that are unattractive to a creative and imaginative community that desires ownership and opportunity to developing a system that is effective from their perspective.

Context: 

Unintended use exists wherever open and designable technology is used. People tend to use systems in creative ways insofar as the design of the technology allows it. The Internet and related technologies have historically benefited from a concept and infrastructure supporting unintended use. We continue to be surprised on a daily basis by new and inventive applications of the Internet.

Although the internet has changed over time, this essential foundation remains. This technology is well-suited for large, open communities that grant people (as users) ample freedom in the ways they can relate to and apply it. This technological foundation can be exploited for a creative user-driven design.

Discussion: 

A successful tool is one that was used to do something undreamed of by its author. -- S. C. Johnson

Many observations, both scientific and anecdotal, describe how people use technology in unintended ways. Studies show this happens within organizational settings as well as on the open Web. However, the predominant concept is that the design of a technology should make its use obvious, that it should be user-friendly. Studies have shown that in many cases such systems leave users feeling they are just users (or even customers) of a community system and not participants (Ciborra, 1992; Carroll & Rosson, 1987).

Instead of viewing unintended use as a problem, it is possible to define it as an opportunity; instead of designing to protect" the system for creative use, design the system to support and withstand creative use. A system that can handle unintended use will be well equipped to evolve over time and to be updated, and thereby continue to be relevant to users in the community.

To be able to design for unintended use, we must study how people as users deal with and approach technology in everyday life, rather than focusing on what they should do when using it in the "correct" way. Creative unintended use is and will always be context- and situation-specific, and it will probably not be possible to produce abstractions that could subsequently be used to produce generalized knowledge or concise design principles.

The important thing, however, is to find out how people understand, imagine and approach technology. Since Internet technology is designable, community support systems can never be moved from one community to another without adaptation. This means a tool or a specific use that is simply copied will not work the same way under two different circumstances. The tool must be redesigned. The most important knowledge question is, therefore, what kind of knowledge and understanding of the technology is needed to create a solid foundation for these kinds of context-specific redesigns.

A community is always changing. People develop new needs and wants. The technology for supporting such a community must build on the idea of "unintended use." Unintended use is not a threat to the supporting system; instead unintended use should be understood as a creative driving force. Creative unintended use is a way for users to "take control" of the technology, to make it relevant to them. Unintended use is fact of life in a community support system - not a problem.

Solution: 

The solution is to intentionally design for creative unintended use. Design principles for creative unintended use can be formulated and used to inform new designs (Stolterman, 2001). Some examples of such principles are: (1) the system must be sufficiently robust to withstand creative use “attacks” from users, (2) the system must also be "forgiving," which means it has some ability to accept creative use changes without demanding complete safety, (3) a system whose purpose is to elicit creative and radical use, must also present a sufficiently rich, inspiring, and complex environment, and (4) also provide the user with tools for exploring and changing the system itself, (5) the system must also be designed as an open system, i.e., it should be possible for users to expand the scope and breadth of the system without demanding too much structure and administration. These high-level design principles must be further developed and expanded. There is a need for experimental approaches to design for unintended use that are relevant to the situation at hand.

Verbiage for pattern card: 

Designable, open technology invites ongoing creative use, which in turn drives further evolution and development. The solution is to intentionally Design for Unintended Use. Users should be able to expand the scope and breadth of the system without demanding too much structure and administration. The high-level design principles must be developed and expanded, through a variety of experimental and other approaches.

Pattern status: 
Released

Accessibility of Online Information

Pattern ID: 
502
Pattern number within this pattern set: 
75
Robert Luke
University of Toronto
Version: 
2
Problem: 

There are many digital divides -- those based on economics, gender, race, class, and ability. We can understand these divides by dividing them into two main categories -- accessibility to, and accessibility of information and communication technologies (ICTs). Accessibility to ICTs means having access to the technologies that connect one to the network society. Accessibility of ICTs means that these technologies of access are accessible to those with disabilities. But what does it mean to provide accessible ICTs and online environments?

Context: 

"For people without disabilities, technology makes things convenient, whereas for people with disabilities, it makes things possible . . . [this] fact brings with it an enormous responsibility because the reverse is also true. Inaccessible technology can make things absolutely impossible for disabled people, a prospect we must avoid."

Judith Heumann, Assistant Secretary of the Office of Special Education and Rehabilitative Services, U.S. Department of Education. Keynote address to Microsoft employees and experts on disabilities and technology, Redmond, Washington, February 19, 1998

Discussion: 

Just as buildings are built with accessibility factored into their architecture from the ground up, so too must WWW and Internet architecture factor in accessibility initiatives from the outset to ensure equitable access to online resources. Accessibility standards such as the World Wide Web Consortium’s Web Accessibility Initiative (W3C WAI) Guidelines offer developers guidelines for designing inclusive information infrastructures.

The WAI guidelines provide a blueprint for ensuring that ICTs used to access them are accessible to all. They are meant to prevent digital divides from growing disproportionately to the continued use of new technologies. By taking into account accessibility considerations, people with physical and/or learning disabilities are encouraged to become producers of information, and not just passive consumers. This is an important point, and a distinction worth making. It is one thing to ensure that ICTs and online media are rendered accessible for those using assistive devices (screen readers, special keyboards, mouse devices). It is another thing entirely to ensure that people with disabilities can actively participate in creating content for the online world. A key factor of accessibility is ensuring that those with disabilities can access both the information produced for and in the electronic world, and equally as important, can also access and use the tools needed to produce this content.

Here we can return to our accessibility to and ofdistinction. Accessibility of means making electronic information accessible according to the W3C’s WAI guidelines. Accessibility to ICTs means making the tools required to produce electronic content accessible also. These two taken together means ensuring that all people, regardless of ability, can participate equally in the production of the network society, in the information produced and broadcast via communication technologies. Creating knowledge from this information is what defines the network society. To our accessibility bifurcation we must add the ability to assess, to decode, and to use information, central components of what we can call digital literacy. Ensuring this knowledge benefits from all voices ensures that this network society is inclusive, representational, and reflective of the society at large.

Have You Unplugged Your Mouse Today?

What exactly does it mean to make Web content accessible? A review of accessibility issues by various disability groups will enable us to understand the barriers faced by a significant proportion of the population. It is useful to remember that the percentage of people with either a physical or learning disability that may impair access is around 20+% (54 million people in the US alone) (Waddell, 1999), and grows significantly according to age group.

How Many People Have Disabilities (US)?

Age Group Proportion of People with Disabilities
0 -- 21 10%
22 -- 44 14.9%
45 -- 54 24.5%
55 -- 64 36.3%
65 -- 79 47.3%
80+ 71.5%

Visual and hearing impairments are among the disabilities associated with ageing. U.S. Census Bureau (Qtd. in “Accessibility in Web Design” )

Disabilities that may impair access include visual, hearing, mobility, and cognitive impairments. To give you an idea of what barriers these users face, here is a list of some difficulties by disability group:

Vision --include blind and low vision people who use screen readers to access electronic information. Items that may be inaccessible or cause difficulty for vision impaired people include:
· Some Java elements
· Browse buttons
· Poorly labeled form elements
· Inconsistencies in layout
· Inconsistencies in language
· Surprise popup windows
· Multiple frames and nested tables
· Other problems included the illogical display of steps required for task completion, and confusing and ambiguous use of terminology

Hearing -- hearing impaired people need closed captioning for audio so this information will not be lost to the hearing impaired.

Mobility -- people with mobility impairments may use screen readers, laser and infrared head mouse devices, special keyboards and other products to access online and electronic information. They face problems similar to those encountered by the visually impaired.

Cognitive and Language/ Learning Disabilities -- people with these kinds of special needs use a variety of access devices to help improve access and cognition. Difficulty with language usage, the manner in which text and links are encoded, and the use of colors, fonts, sounds, graphics, all may have an adverse impact on LD people. Other issues include:
· Inconsistencies in layout and language
· Absence of alternative formats (no redundant display of information)
· Difficulty with multi-step activities
· Confusing terminology (e.g. "click here")
· Complexities in page/site payout and lack of clear and consistent instructions or other navigational aids.

Other factors affecting all disabled users include:
· Lack of experience with Internet/WWW technologies
· Lack of experience with assistive and adaptive technologies
· Operating system, software conflicts and difficulties
· Sites and technologies that do not support alternative access devices and strategies

Solution: 

Solution:

Following the W3C WAI guidelines is one way to ensure that all online information is accessible to persons with disabilities or to those who rely on adaptive and assistive technologies. Voluntary compliance on the part of all online providers will help the evolving standards of the WWW keep pace with the population. However, it is imperative to seek ways to encourage the accessible design of web materials from their first iteration. Inclusive design practices must take an active role in directing the development of accessible technology.

Equally as important is the need to educate all users and developers of ICTs on accessibility. This includes focusing on the ways in which the network society -- the culture in which ICTs are embedded -- can best respond to the needs of all people. This means looking at the social contexts in which technology sits, and examining the broader issues of access and living in a culture increasingly dominated by various mediating technologies. It means focusing less on individual accommodations and more on providing inclusive network infrastructures from the ground up. We need to develop a cultural or environmental approach to providing accessible ICTs and online environments. By building in “electronic curbcuts” from the ground up, online media and ICTs offer an inclusive opportunity for all people to participate in digital information exchange. Accessibility affects us all: Some of us directly; all of us indirectly.

Verbiage for pattern card: 

Digital "divides" are based on economics, gender, race, class, ability, or other factors. We can view these divides in two ways — accessibility to, and accessibility of, information and communication technologies. Accessibility means being able to connect to the network society. It also means that these technologies are accessible to those with disabilities. We must find ways to design for accessibility at the onset. Accessibility affects us all: Some of us directly; all of us indirectly.

Pattern status: 
Released
Information about introductory graphic: 
Wikimedia Commons

Community Currencies

Pattern ID: 
789
Pattern number within this pattern set: 
63
Burl Humana
Gilson Schwartz
Version: 
2
Problem: 

People have always traded or bartered with each other, using different tools and materials to represent and store value in various kinds of transactions; trade, investment, consumption, production, marriage, kinship, sacrifice. In complex, urban and global capitalist societies, money expands the potential for growth and accumulation, while also creating new forms of wealth and power concentration, regulated by central banks and other supervisory authorities at national and international levels. Community Currencies or “complementary currencies” offer a solution for local markets deprived or unserved by global or national currencies.

Context: 

Thomas Greco states three basic ways in which conventional money malfunctions: there is never enough of it, it is misallocated at its source so that it goes to those who already have lots of it, and it systematically pumps wealth from the poor to the rich. The symptoms of a "polluted" money supply are too familiar: inflation, unemployment, bankruptcies, foreclosures, increasing indebtedness, homelessness, and a widening gap between the rich and the poor. However, the ultimate resource of the community, the productivity, skills, and creativity of its members, is not limited by lack of money. (Meeker-Lowry, 1995)

Discussion: 

According to Michael Linton, "Money is really just an immaterial measure, like an inch, or a gallon, a pound, or degree. While there is certainly a limit on real resources -- only so many tons of wheat, only so many feet of material, only so many hours in the day -- there need never be a shortage of measure. (No, you can’t use any inches today, there aren’t any around, they are all being used somewhere else.) Yet this is precisely the situation in which we persist regarding money. Money is, for the most part, merely a symbol, accepted to be valuable generally throughout the society that uses it. Why should we ever be short of symbols to keep account of how we serve one another?" (Meeker-Lowry, 1995)

"The proper kind of money used in the right circumstances is a liberating tool that can allow the fuller expression of human creativity. Money has not lived up to its potential as a liberator because it has been perverted by the monopolization of its creation and by politically manipulating its distribution -- available to the favored few and scarce for everyone else."2 Creating community currencies may foster exchanges among people that need it most.

Conventional money is strictly regulated by central authorities at a federal level. Its regulated scarcity is a major source of powerful economic policy (i.e..raising interest rates to curb inflation) that plays on the rules of capitalist competition. Community currencies, on the other hand, are designed to counterweight scarcity by promoting exchanges founded on cooperation or collaboration. The emergence of new information and communication technologies has promoted numerous local projects that use “open source money” or “collaborative money”. Both “conventional” money and “community” currencies, however, rest on the same foundation, that is, confidence in the agreed on rules of production and supply of monetary and financial instruments (credits, loans, time sharing, etc.). Both are “conventions” designed and operated by living human communities.

Community currencies may also be qualitative rather than quantitative, so that the “purchasing power” of the currency takes advantage of specific ranges of skills and resources (child and social health care, environmental campaigns or edutainment projects), unlike the conventional economy which values certain skills and devalues or ignores others as effects of blind market forces. The move toward “community” currency is motivated by the desire to bridge the gap between what we earn and what we need to survive financially.

Local currencies are seen as a community-building tool. Communities may range from solidarity economies in slums and vulnerable social areas, to game players, to collectors or charity donors; spread throughout the entire world as digital networks promote new forms of community life. Community currencies not only prove a commitment to community building and to supporting what’s local but also may function as a path towards a greater experiential understanding of the role of economics and money in our daily lives. Any community can, in principle, design currencies backed by something, tangible or intangible, that the community agrees has collective value.

Hundreds of community currency models are at work these days. These are a few of the community currency reference sites - Bernard Lietaer,
http://en.wikipedia.org/wiki/Bernard_Lietaer; Resources for Community Currency Activists, http://www.communitycurrency.org/resources.html; Luca Fantacci, "Complementary Currencies: a Prospect on Money from a Retrospect on Premodern Practices", http://akira.arts.kuleuven.be/meijifin/node/52; Social Trade Organisation, http://www.strohalm.net/en/site.php; Open Money, http://www.thetransitioner.org/wiki/tiki-index.phppage=Open+Money+home+page.

ITHACA HOURS, where everyone’s honest hour of labor has the same dignity and LETS, Local Exchange Trading Systems are examples of such models. These two community currency models illustrate new forms of social and communicative practices that have a real impact on living structures at a local level.

The ITHACA HOURS system was created in 1991 by Paul Glover, a community economist and ecological designer. With ITHACA HOURS, each HOUR is equivalent to $10.00 because that’s the approximate average hourly wage in Tompkins County, Ithaca, New York. Participants are able to use HOURS for rent, plumbing, carpentry, car repair, chiropractic, food (two large locally-owned grocery stores as well as farmer’s market vendors accept them), firewood, childcare, and numerous other goods and services. Some movie theaters accept HOURS as well as bowling alleys and the local Ben & Jerry’s. (Meeker-Lowry, 1995)

The LETS model was created on Vancouver Island, British Columbia, Canada, as a self contained network in which members buy and sell services to other members and are paid in the LETS currency. Every member has an individual account which records their debit or credit. Members do not "owe" the person or business providing the service, instead their debt is to the LETS system, and their debt is thus socialized.( James DeFilippus, 2004)

"Currencies are powerful carriers of feedback information, and potent triggers of adjustments, but on their own terms. (Jacobs, 1984) “A national currency registers, above all, consolidated information on a nation’s international trade." (Jacobs, 1984) National dollars tend to flow out of local communities where they are needed the most to those who already control large pools of wealth like banks and corporations. Community currency is also a tool that can help revitalize local economies by encouraging wealth to stay within a community rather than flowing out. It provides valuable information about the community’s balance of trade and collective values. (Meeker-Lowry, 1995)

People who are time-rich and cash poor can be socially and economically productive without necessarily using only national or international, centrally regulated money. If community currencies can also be used in conjunctions with national currency their use does not have to become an all or nothing proposition, thus leading to the notion of “complementary” currencies.

Local currencies empower their members to improve their circumstances and environment while protecting the general community from the negative influences of other capital flows. This gives the community more control over investments and allows the poor to become emancipated beings in the economic choices and conditions that affect their daily lives. Local currency systems offer the opportunity of transforming labor power or working time into local purchasing power. (Meeker-Lowry, 1995)

Solution: 

There are unique challenges in implementing a community currency system, both technical and political. Shared values and multiplayer commitment by community members are needed to build a sustainable currency. Adequate management at the local level may involve monetary policy issues similar to those experienced at national or international spheres. The community may be local, but also involve participants from distant places acting towards a common goal that can be social, educational and cultural. If successful, a community currency system can leverage local projects in economically depressed areas of the map and put them on the road to a hopeful and fruitful future.

Verbiage for pattern card: 

People have always traded with each other, using various ways to represent and store value. In complex capitalist societies, money encourages growth, accumulation, and new forms of wealth and power concentration. Community Currencies can offer a solution for local markets deprived of or unserved by national financial policy. If successful, it can promote local projects and put them on the road to a hopeful and fruitful future.

Pattern status: 
Released
Information about introductory graphic: 
http://www.samarasproject.net/images/hours.jpg -- permission sought
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