collaboration

Experimental School

Pattern ID: 
837
Pattern number within this pattern set: 
89
Douglas Schuler
Public Sphere Project (CPSR)
Steve Schapp
United for a Fair Economy
Thad Curtz
The Evergreen State College
Version: 
2
Problem: 

Schools can become institutionalized and non-responsive to the real needs of their students, the community or, even society at large. Schools with static and immutable assumptions and values are unlikely to meet society's changing needs. This is particularly unfortunate at a time when the need for public problem-solving is the most acute. If schools aren't innovative and if people don't seriously think about how education can play new roles in new ways, it's unlikely that the society will be innovative in cultural, technical, scientific, or civic thought or action. Schools also tend to assist privileged subsets of society. Typically, older people can't attend school, nor can poor people, working people, or rural people. Many colleges and universities (at least in the US) are more becoming commercially-oriented, thus promoting economic aggrandizement of individuals and corporations while ignoring the common good.

Context: 

Any situation where education or some type of "schooling" is necessary. This pattern has almost universal coverage because learning is a universal phenomenon. Humans are built for learning!

Discussion: 

For this pattern we can define an experimental school as a school that broadly attempts to accomplish certain aims (such as social and environmental amelioration) while adopting experimentation as an abiding and guiding orientation. This implies that the school is not perfect and it affirms that the school will at least try to adapt to changing societal circumstances and needs (while maintaining its values). Moreover, it will work towards its goals through a thoughtful experimentation that involves careful and ongoing evaluation of the approaches that the school is trying.

School according to John Dewey should be an experiment in collective action and it should break down walls between academia and practical work. Although this pattern is quite broad (and actually contains several patterns in their own right), several themes or trajectories stand out that support Dewey's contentions whether the student is ten years old or eighty, or whether the student is classically educated or illiterate. Adopting an "experimental" orientation reflects a belief in meliorism — that things can improve through directed effort — and an acknowledgement that nothing is perfect; the need for adjustment is an unavoidable and normal fact of life. Beyond that, the general orientation is compassionate engagement and integration with the world. In a general but non-dogmatic way, an Experimental School would be concerned with the common good, it would stress solidarity and activism. It would be much more permeable — the boundaries between the institution, between teacher and student, between theory and practice and between the academic disciplines themselves and the disciplines and the other systems of knowing that people have devised, would all be less distinct and more forgiving. Additionally there would be more variety as to when and where the educational setting would be and who was eligible to take part. Costs would be as low as possible to encourage everybody to attend. Education is not just for some small segment of the population who are destined for power, prestige and money. The following table, admittedly over-generalized, highlights some of the ways in which a "modern" university can be contrasted with an Experimental School.


  University Model Experimental School
Site Centralized, stationary, and formal Various locations, movable, informal
Student body Elite, all same age Open to anybody, life-long learning; mixed classes
Assessment Defined by faculty, etc. consists of tests, grades Self assessed by student as well as by faculty member through oral and written narrative evaluation.
Curriculum University-directed, discipline-based, disciplines kept separate Student-directed, inquiry-based, discipline boundaries blurred and broached
Role of teacher / role of student Authoritative / receptive ("empty vessel") Teachers and students are both co-learners
Costs Expensive for middle and lower income people Free
Instruction mode Lecture Peripatetic, seminar, group work
Credential granting Often the most important reason for attending Doesn't necessarily grant credentials. Learning is primary.
Focus On the individual On the group or community
Goals Learning facts, getting degree Learning how to learn, thinking across the curriculum
Faculty Credentialed with PhD Knowledge, skill, values, commitment, and values are as important as credentials
When 2 semesters or 3 quarters per year; no summer with established beginning and end dates for unit of time, Weekdays, 9:00 to 5:00 Weekdays, evenings, anytime
Theory and practice Kept separate ("practice is for trade schools") Integrated

Walter Parker believes that "Idiocy is the scourge of our time and place" (2004). Idiocy was defined by the ancient Greeks to mean the state of being "concerned myopically with private things and unmindful of common things." Idiots are like "rudderless ships" that are not grounded in either the local or the global community. Unable to see beyond their parochial interests, they're likely to do damage to themselves and to the communities in which they live. In his consideration of how idiots come about their idiocy, Parker asks whether our public "schools marshal their human and material resources to produce idiots or citizens? Does the school curriculum, both by commission and omission, cultivate private vices or public virtues?"

Parker proposes several important remedies: "First, increase the variety and frequency of interaction among students who are culturally, linguistically, and racially different from one another. Second, orchestrate these contacts so that competent public talk—deliberation about common problems—is fostered. In schools, this is talk about two kinds of problems: social and academic. Social problems arise inevitably from the friction of interaction itself (Dewey’s “problems of living together”), and academic problems are at the core of each subject area. Third, clarify the distinction between deliberation and blather and between open (inclusive) and closed (exclusive) deliberation. In other words, expect, teach, and model competent, inclusive deliberation."

It's also important for students to take some responsibility (and interest) in their own education early. People with these attitudes and capabilities can undertake their own ongoing education (even in the absence of schools and teachers) and work with others to get them involved. One of the best ways to do this and to help install the sense that the student is part of the process is self-assessment of learning at all levels.

If the point of evaluating students' work were only to rank them, or to give faculty a lever for encouraging their efforts, or even to describe the strengths and weaknesses of what they had produced, then it would seem clear that teachers should do it by themselves. The deepest reasons, however, for asking students to formally assess their own work pertain to the students' development over the long run. For one thing, the student may have learned some things which are relevant to learning which the teachers don't know about. If students have learned how to write a paper without agonizing over the first paragraph for hours, or pay a new kind of attention to the clouds when they go for a walk, or think about the late Roman Republic when they read the papers, these changes may say more about their education in literature or physics or history than their essays or exams do, yet be invisible to the teachers.

The practice of self-assessment is a central way for students to acquire the reflective habits of mind which are essential to their ongoing capacities to do good work, and to progressively improve their work over time. Growth in intelligence, or thinking, is precisely growth in the capacity for ongoing reflective self-assessment. This point is the center of Dewey's analysis of the difference between mere activity and educational experience in Democracy and Education (1916): "Thinking …is the intentional endeavor to discover specific connections between something which we do and the consequences which result, so that the two become continuous."

But formal education is considered complete at a certain age. Does this mean that people who have missed this one chance or who are otherwise interested in additional education are simply out of luck? Popular education, developed in the 1960s and ’70s by the Brazilian educator Paulo Freire helps to answer that question positively. Popular education is a non-traditional method of education that strives for the empowerment of adults through democratically structured cooperative study and action. It's carried out within a political vision that sees women and men at the community and grassroots level as the primary agents for social change. It aims to enable ordinary people to define their own struggles and critically examine and learn from the lessons of past struggles and from concrete everyday situations in the present. It is a deeply democratic process, equipping communities to name and create their vision of the future for which they struggle.

The popular education process begins by critically reflecting on, sharing, and articulating with a group or community what is known from lived experience. It continues with analysis and critical reflection upon reality aimed at enabling people to discover solutions to their own problems and set in motion concrete actions for the transformation of that reality. In Freire'’s model, the teacher becomes a facilitator, the traditional class becomes a cultural circle, the emphasis shifts from lecture to problem-posing strategies, and the content, previously removed from the learners’ experience, becomes relevant to the group.

Popular education has always had an intimate connection to organizing for social change. In the early 1960s, Freire, began his work in this area by using the principles of dialogue and critical consciousness-raising—fundamental to popular education—to teach literacy to peasants struggling for land reform in Brazil. Freire argued that action was the source of knowledge, not the reverse, and that education, to be transformative, involved a process of dialogue based on action and reflection on action.

Although starting a new — or supporting an existing — Experimental School might be the best use of this pattern, the concepts of an Experimental School can be useful to anybody who is establishing new programs in a traditional school or involved in virtually any way in the education of themselves or anybody they know. The key concepts are respect for learning, reflection, and a faith in the importance of reasoning and, especially, reasoning together.

Solution: 

Integrate the ideas from this pattern into educational settings that exist or can exist. We can think about how we think and we can learn about how we learn.

Verbiage for pattern card: 

Schools with unchanging assumptions can't meet society's changing needs. This is unfortunate now when the need for public problem-solving is most acute. An Experimental School attempts to accomplish positive aims while adopting experimentation as a guiding orientation. The key concepts are respect for learning, reflection, and faith in the importance of reasoning and, especially, reasoning together.

Pattern status: 
Released
Pattern annotations: 

Future Design

Pattern ID: 
441
Pattern number within this pattern set: 
88
Douglas Schuler
Public Sphere Project (CPSR)
Version: 
2
Problem: 

By acting as though the future will never arrive and things never change, we are subconsciously creating the future with the seeds that we are unwittingly sowing today. Whether by actively embracing the conventional "wisdom" that has created these socially and environmentally precarious times or by succumbing to the dictates of habit, instinct or necessity, humankind seems to sleepwalking into the future. Indeed it is quite plausible that we are creating the ideal conditions today for unspeakable disasters tomorrow.

Context: 

This pattern can be used in a million situations, especially when people feel strongly that the directions they're following aren't the directions that they think they ought to be following. Employing this pattern often takes the form of a collaborative envisioning exercise with a variety of stakeholders.

Discussion: 

Looking at the future with open, imaginative and critical eyes can open up the possibility of — if not the demand for — fundamental social change. After all, why would anybody bother to contemplate the future if there were no possibility of change; if every step taken was an echo of some past step.

The purpose of this pattern is to get people actively engaged envisioning better futures and making plans on how to get there. Through "rehearsing for the future" we hope to create a wealth of possible scenarios that could become the positive "self-fulfilling prophecies" of tomorrow, rather than the violent and exploitive scenarios that seem to rule today.

Educational settings are not the only setting for introducing and advancing a rich future-oriented agenda but they may be the best. Unfortunately, however, current educational practices seem to be oblivious to the future. Schools present topics such as mathematics or science with no historical context. History, on the other hand, though based on human events, becomes an "authoritative" recounting of past facts while the future is a "mere abstraction" (Slaughter & Beare, 1993). And since everything seemingly and inexorably unfolded in an inevitable way, the sequence of human events appears largely unalterable.

One failing of a non futures-oriented educational approach is the lack of inquiry into the causes of the world's problems (Slaughter & Beare, 1993). Nor is there any effort to develop or consider that could help alleviate these problems. Beyond a cursory look at history, where the impact of people who aren't elites is never evident, many people worldwide live in an eternal now, a temporal cocoon which cultivates amnesia of the past and ill preparedness for the future. Both elites and "ordinary people" seem unwilling to acknowledge that they have roles in shaping the future. Forgetting that fact in the face of immense 21st Century challenges strips humankind of its fundamental capacity to consciously make plans (Slaughter & Beare, 1993).

Future Design helps surface the internal models of the future that have been ignored, repressed, or deliberately kept from view, and attempts to understand how they play out and how they came to be. At the same time, and somewhat independently, Future Design builds new models that help liberate us from dangerous inertia and help us be more effective in our thinking about and acting on the future.

There is an endless variety of exercises, games, workshops, and other activities that we are calling "Future Design." Many of these could be organized and convened in just about any setting. Lori Blewett and Doug Schuler recently used a "Design a Society" workshop to organize a large team project in our "Global Citizenship" program at The Evergreen State College. Schools, of course, should not be the only place where Future Design can be pursued. Future Design activities are needed that could be done individually (and, hopefully, shared), on the job (government, NGOs, business, etc.), with activists, and as broad-based, possibly phased, longer-termed projects — with or without government involvement and support.

The current project, Open Space Seattle 2100 to develop a "comprehensive open space network vision for Seattle's next 100 years" contains elements (including the need for participants and resources — even if it's just time) that could be considered typical of Future Design activities. Since the Seattle plan is ambitious it requires broad support and ample resources. The University of Washington and the City of Seattle are key players as are a variety of environmental, civic, neighborhood, professional and other groups. Many of the Future Design projects that have civic goals are participatory and inclusive. At the same time that the community is developing a collective vision, the organizers also aim "To catalyze a long-term advocacy coalition and planning process for Seattle's integrated open space."

The Seattle project consciously invokes the visionary park and landscape work of the Olmstead brothers in the early 1990's that contributed to Seattle's livability. The timeline for this project which is longer than standard planning horizons, frees participants from a variety of constraints on their thinking. By encouraging people to think beyond what's considerable immediately do-able people are more likely to be creative. On the other hand, if the timeframe is too far in the future participants are likely to feel detached from the enterprise. The Seattle project gets around this by including tasks for the short-term as well as visions for the long-term.

In order to strike a balance between the real and the imagined, designers of Future Design projects must provide a structure for less-structured activities to take place within. The projects must provide prompts — scenarios, instructions, props, etc. — that encourage people to imagine a future without forcing them down certain paths. Since people can't simply be instructed to "be creative," these "prompts" are used to promote futures thinking among the participants. This pattern can be used in many settings, but research has shown that Future Design needs a supportive atmosphere, and, as Open Space Technology literature suggests, participants need to participate with passion, commitment and an open-mind. A broad spectrum of community groups needs to be represented, or at least recognised, or the outcome can reaffirm prejudices and help perpetuate old conflicts.

Future Design processes often provide a variety of participatory opportunities. The 7-10 person teams that addressed open space issues in one of the neighborhoods outlined on the Seattle Charrette Map (see image at end of this pattern) are key to the effort but organizers have organized a lecture series and a blog (http://open2100.blogspot.com) to encourage alternative ways to participate.

Massive challenges await this vain undertaking at every turn. How effective is Future Design? How do games and other Future Design approaches translate into action How do future designers from one group build on the results of others? Interestingly a project whose recommendations aren't implemented can still be a success. Margaret Keck describes the "Solucao Integrada" (Integrated Solution), a plan for sewage treatment and environmental restoration in Brazil, which, although shelved by the government, lived on in the public's eye as an example of sensible large-scale solution in the face of other ill-conceived projects. "Success" must be judged in a variety of ways and this includes inclusivity and richness of the Future Design process, its immediate impacts and its indirect contributions to the overall imagination and civic culture of a community.

Finally, as John Perry Barlow's email tagline reminds us: "Man plans, God laughs." Human history is full of twists, enlightened and macabre, tragic and heroic. The future is unlikely to come out the way we think it will or want it to, but that shouldn't prevent us from trying to work towards the goal of a more just and healthy future.

Solution: 

Develop participatory activities that addrdess these four major objectives: (1) Develop visions of the future and ideas about how to achieve them; (2) Bring into the light and critically analyze the current models of the future that people, society and institutions are employing both explicitly and implicitly; (3) Help instill feelings of empowerment, compassion, hope and courage in futures thinking and action; and (4) At the same time, cultivate humility in regards to the unknowability of the future and the limits to human reason and understanding.

Verbiage for pattern card: 

By acting as though the future will never arrive and things will never change, we are creating the future with the seeds that we are sowing today. The purpose of Future Design is to get people actively engaged envisioning better futures and making plans on how to get there. Through "rehearsing for the future" we hope to create possible scenarios that could become the positive "self-fulfilling prophecies" of tomorrow.

Pattern status: 
Released

Value Sensitive Design

Pattern ID: 
474
Pattern number within this pattern set: 
87
Batya Friedman
University of Washington
Version: 
2
Problem: 

Human values and ethical considerations no longer stand apart from the design and development of information and communication systems. This shift reflects, at least in part, the increasing impact and visibility that information and communication technologies have had on human lives. Computer viruses have destroyed data on millions of machines. Large linked medical databases can, and often do, infringe on individuals' privacy. The fair outcome of the national elections may hinge in part on the design and management of computerized election ballots. On and on, the media portray such problems. In turn, software engineers, designers and developers must now engage not only the technical aspects of their designs but the value and ethical dimensions as well. Yet how should they do so? What theories, methods, tools, and techniques might they bring to this challenge?

Context: 

Values are at play in all phases of envisioning, designing, developing, implementing, deploying, appropriating, and on-going re-appropriation and re-invention of computer and information technology. In all these activities there exists the need for explicit consideration of values, value tensions, and value trade-offs. The Value Sensitive Design pattern can be used throughout all of these phases. Moreover, it is expected that Value Sensitive Design will be used in conjunction with other successful methodologies (such as Participatory Design, systematic debugging and testing practices, rapid prototyping) with a variety of practitioners including software engineers, usability engineers, interaction designers, information solution professionals, and concerned direct and indirect stakeholders.

Discussion: 

“That technology itself determines what is to be done by a process of extrapolation and that individuals are powerless to intervene in that determination is precisely the kind of self-fulfilling dream from which we must awaken…I don't say that systems such as I have mentioned [gigantic computer systems, computer networks, and speech recognition systems] are necessarily evil – only that they may be and, what is most important, that their inevitability cannot be accepted by individuals claiming autonomy, freedom, and dignity. The individual computer scientist can and must decide. The determination of what the impact of computers on society is to be is, at least in part, in his hands…It is possible, given courage and insight, for man to deny technology the prerogative to formulate man's questions. It is possible to ask human questions and to find humane answers.” (Joseph Weizenbaum, 1972, p. 614.)

Heeding to the call of computer scientists like Joseph Weizenbaum and cyberneticist Norbert Wiener before him, the emerging field of Value Sensitive Design seeks to design technology that accounts for human values in a principled and comprehensive manner throughout the design process (Friedman, 1997; Friedman and Kahn, 2003; Friedman, Kahn, and Borning, 2006). Value Sensitive Design is primarily concerned with values that center on human well-being, human dignity, justice, welfare, and human rights. This approach is principled in that it maintains that such values have moral standing independent of whether a particular person or group upholds such values (e.g., the belief in and practice of slavery by a certain group does not a priori mean that slavery is a morally acceptable practice). At the same time, Value Sensitive Design maintains that how such values play out in a particular culture at a particular point in time can vary, sometimes considerably.

Value Sensitive Design articulates an interactional position for how values become implicated in technological designs. An interactional position holds that while the features or properties that people design into technologies more readily support certain values and hinder others, the technology's actual use depends on the goals of the people interacting with it. A screwdriver, after all, is well-suited for turning screws, and yet amenable as a poker, pry bar, nail set, cutting device, and tool to dig up weeds. Moreover, through human interaction, technology itself changes over time. On occasion, such changes can mean the societal rejection of a technology, or that its acceptance is delayed. But more often it entails an iterative process whereby technologies are invented and then redesigned based on user interactions, which then are reintroduced to users, further interactions occur, and further redesigns implemented.

To date, Value Sensitive Design has been used in a wide range of research and design contexts including: an investigation of bias in computer systems (Friedman and Nissenbaum, in Friedman, 1997), universal access within a communications company (Thomas, in Friedman, 1997), Internet privacy (Ackerman and Cranor, 1999), informed consent for online interactions (Friedman, Howe, & Felten, 2002), ubiquitous sensing of the environment and individual rights (Abowd & Jacobs, 2001), computer simulation to support of democratization of the urban planning process (Borning, Friedman, Davis, & Lin, 2005), social and moral aspects of human-robotic interaction (Kahn, Freier, Friedman, Severson, and Feldman, 2004), privacy in public (Friedman, Kahn, Hagman, Severson, & Gill, 2006), value analyses in reflective design (Senger, Boehner, David, & Kaye, 2005), and the place of designer values in the design process (Flanagan, Howe, & Nissenbaum, 2005).

Methodologically, at the core of Value Sensitive Design lies an iterative process that integrates conceptual, empirical, and technical investigations. Conceptual investigations involve philosophically informed analyses of the central constructs and issues under investigation. Questions include: How are values supported or diminished by particular technological designs? Who is affected? How should we engage in trade-offs among competing values in the design, implementation, and use of information systems? Empirical investigations involve both social-scientific research on the understandings, contexts, and experiences of the people affected by the technological designs as well as the development of relevant laws, policies, and regulations. Technical investigations involve analyzing current technical mechanisms and designs to assess how well they support particular values, and, conversely, identifying values, and then identifying and/or developing technical mechanisms and designs that can support those values.

How then to practice Value Sensitive Design? Some suggestions follow (see also Friedman, Kahn, & Borning, 2006):

  • •Start With a Value, Technology, or Context of Use. Any of these three core aspects – a value, technology, or context of use – easily motivates Value Sensitive Design. Begin with the aspect that is most central to your work and interests.
  • Identify Direct and Indirect Stakeholders. Systematically identify direct and indirect stakeholders. Direct stakeholders are those individuals who interact directly with the technology or with the technology’s output; indirect stakeholders are those individuals who are also impacted by the system, though they never interact directly with it.
  • Identify Harms and Benefits for Each Stakeholder Group. Systematically identify how each category of direct and indirect stakeholder would be positively or negatively affected by the technology under consideration.
  • Map Harms and Benefits onto Corresponding Values. At times the mapping between harms and benefits and corresponding values will be one of identity; at other times the mapping will be multifaceted (that is, a single harm might implicate multiple values, such as both security and autonomy).
  • Conduct a Conceptual Investigation of Key Values. Develop careful working definitions for each of the key values. Drawing on the philosophical literature can be helpful here.
  • Identify Potential Value Conflicts. For the purposes of design, value conflicts should usually not be conceived of as “either/or” situations, but as constraints on the design space. Typical value conflicts include accountability vs. privacy, trust vs. security, environmental sustainability vs. economic development, privacy vs. security, and hierarchical control vs. democratization.
  • Technical Investigation Heuristic – Value Conflicts. Technical mechanisms will often adjudicate multiple if not conflicting values, often in the form of design trade-offs. It may be helpful to make explicit how a design trade-off maps onto a value conflict and differentially affects different groups of stakeholders.
  • Technical Investigation Heuristic – Unanticipated Consequences and Value Conflicts. In order to be positioned to respond agiley to unanticipated consequences and value conflicts, when possible, design flexibility into the underlying technical architecture so support post-deployment modifications.

Note: Much of the material in this pattern was adapted from Friedman and Kahn (2003) and Friedman, Kahn, and Borning (2006).

Solution: 

Human values and ethical considerations are fundamentally part of design practice. Value Sensitive Design offers one viable principled approach to systematically considering human values throughout the design and deployment of information and other technologies. Through its theory and methods, Value Sensitive Design asks that we extend the traditional criteria (e.g., reliability, correctness) by which we judge the quality of systems to include those of human values.

Verbiage for pattern card: 

Human values should be actively considered in the design and development of information and communication systems. Increasingly, it is through these systems that people engage in dialog, educate their children, gain access to resources and systems of justice, conduct business, and participate in government. Value Sensitive Design provides theory and methods to account for human values in a principled and systematic manner throughout the design process.

Pattern status: 
Released

Strategic Frame

Pattern ID: 
408
Pattern number within this pattern set: 
86
Douglas Schuler
Public Sphere Project (CPSR)
Version: 
2
Problem: 

The complexity of the world and multiplicity of perspectives can often stymie people's attempts to interpret it in ways that make sense and that suggest meaningful action. People often can't see the connection between their own thinking and the situation they wish to address. Groups seeking to work together in some broad arena may not identify a common basis for doing so effectively. Sometimes groups can't even agree on what they'd like to accomplish much less how to go about accomplishing it. At other times their efforts may not resonate with the people and organizations they are trying to influence. A similar problem arises when people reactively base their interpretation on some prior and frequently unconscious bias or stereotype. In all of these cases, a poor understanding of strategic frames hinders their ability to make progress.

Context: 

This pattern can be used whenever people and groups need to interpret complex information or develop approaches to communicating with other groups or the public.

Discussion: 

The concept of frames was initially developed by anthropologist Gregory Bateson (1972) and was further popularized by Erving Goffman (1974). More recently, based on the work of Berkeley linguist George Lakoff, framing has taken a prominent position in progressive political discourse (2004). On a general level, a frame is a story distilled to its basic elements. It could be related to a loving family, a protective father, fairness, fatalism, laziness, freedom, the local sports team, nostalgic for the past, or fear of the unknown — the possibilities are limitless.

People all over the world are confronted with events and information that they find overwhelming. Without "frames" people quite literally wouldn't know how to interpret the world. A frame provides a link between information and data and the way that the information and data is interpreted. Seen this way, frames of one sort or another are necessary for every aspect of daily life. Human brains don't have the processing power to interpret each new situation "from scratch." Recognizing the ubiquity of frames and the fact that multiple frames can be employed by different people for different reasons to describe the same story or event has lead to a strong interest in frames.

When frames are acknowledged as independent entities, people who are interested in persuasion can begin asking such questions as: What frames do people use? How do frames work? How are they initially constructed or modified? What is the outcome when two or more frames compete?

Why does a frame work? It suggests action and shapes interpretation. When frames are shared with people or organizations they promote group action and similar interpretations — while acting to discourage disputes and incompatible interpretation. This discussion leads to types of frames, how they are formed, and how they are reshaped. Strategic frames work in two directions — they can channel action but can also constrict thought.

The framing lens can be turned around and focused on the elites and the powers-that-be as well. Mass media systems are an important subject of this. What frames are generally employed by, for example, local television news stations. A “strategic communication terms” web sites (cite) cites an example from Charlotte Ryan’s Prime Time Activism (1991) of three ways in which a news story of a child in a low-income neighborhood getting bit by a rat can be covered. Who, for example, should be blamed for this — if anybody? Is the child’s mother the culprit or should the apartment manger be held responsible or, even, society at large?

A strategic frame is a specific type of frame that has been developed as an important element within an overall strategy to encourage people to see things in a certain way. In this sense, the concept is neutral. In fact Susan Niall Bales stated that her approach to “Strategic Frame Analysis” could be used to promote tobacco use, but added that she probably wouldn’t.

When developed collaboratively, a strategic frame can also be a useful tool for groups. When people respond without reflection to an externally imposed strategic frame, they are being exploited. Different frames can be constructed for any given story, message or event. How well those frames resonate with people and what they choose to do with the ideas contained within the frame is of interest to people who are trying to influence other people. Opposing forces will employ different frames with different people to win the particular battle they’re engaged with. This is reflected in the title of a recent New York Times article entitled, “Framing Wars” (Bai, 2005)Unfortunately many strategic frames that are available to the public serve to reinforce existing stereotypes, thus preventing people from developing effective agendas for the future.

Solution: 

It is important to note that frames don’t really do the work by themselves. In addition to the important task of understanding frames that influence our actions and behavior, activists are interested in specific types of frames which have specific functions of interest, such as frames that help build coalitions; provide useful interpretations; “frame transformation” (Tarrow)] These frames must connect. In other words, the new frames must not reach too far beyond the capability of people to grasp and shape them.

Verbiage for pattern card: 

The complexity of the world with its multiplicity of perspectives can confuse our attempts to interpret it. A Strategic Frame is a word, phrase, or slogan that encourages people to see things in a certain light. When developed collaboratively, a Strategic Frame can also be a useful tool for groups. In addition to understanding frames that influence thoughts and actions, activists are interested in frames that help build coalitions or otherwise motivate useful mobilizations.

Pattern status: 
Released

Wholesome Design for Wicked Problems

Pattern ID: 
809
Pattern number within this pattern set: 
82
Rob Knapp
Evergreen State College
Version: 
2
Problem: 

One often regards difficulties or issues as problems to be solved, but one must beware the implication that the first step is to define the problem, and the next is to find one or more solutions to it. The significant issues and difficulties in the world do not sit still for this orderly strategy: every attempt to define these problems changes them, and so does each step in any attempted solution. Moreover, there are no sound rules to tell when a solution to such a problem is complete, nor any ways to test it off-line.

Context: 

This pattern addresses the mindset one brings to a problem; it may be especially useful for people weighed down by the complexities of the problem they confront, and by the accumulation of previous failed solutions that complex problems tend to accumulate about themselves.

Discussion: 

The system theorist Horst Rittel coined the term "wicked problem" in the early 1970's as a corrective to the rationalist approach to planning and design of large-scale systems. The late 1960's and early 1970's were a heyday for rationalist planning, which can be summarized as the process of fully and explicitly laying out goals, assumptions, and constraints of a problem situation, generating and evaluating alternative solutions, and expecting that the preferred solution will emerge clearly, backed by good reasons. This approach grew, among other things, from the rise of digital computation, the activist Federal mood of the 1960's, and the prospect of bypassing bitter political struggles over such things as urban extensions of the Interstate highway system. Among its applications were low-cost public housing projects, flood control initiatives, moon missions, and Vietnam war strategy. The hope was that objective, data-driven analytical approaches would provide a broadly applicable toolkit for solving large-scale social and environmental problems.

Rittel saw that this hope was doomed, because the problem situations in view could not be defined in agreed, unchanging ways. These problems are intrinsically ill-defined, and attempts to define them are already actions which reshape the problem and commit the analyst to a course of problem-solving which omits legitimate alternatives —and there is no way of escaping this. An extreme example is the Israel-Palestine question: a storm of protest and counter-protest greets every attempt to say what "the question" is, much less propose answers. But much milder situations exhibit wickedness. Consider low-cost housing, middle-school math curriculum, or the length of the salmon-fishing season. Indeed, every building project and most social action, down to the smallest scale, has elements of wickedness. In each case, the interests in play, the intangibility of key values, and the elusiveness of key information mean that a commonly agreed base for problem solving is not objectively available.

There are, however, ways forward. The first is to shift the goal of action on significant problems from "solution" to "intervention." Instead of seeking just the right moves to eliminate a problem once and for all, one should recognize that any actions occur in an ongoing process, in which further actions will be needed later on. This is not to accept injustice or suffering quietly. If there are ways to eliminate smallpox as a public health problem, and the vaccination campaigns of the 1970's proved there were, one should pursue them by all means. But one should realize that smallpox will remain a part of the global health situation in some way. (And so it has, most recently as a potential bioterror weapon.) The intervention mentality recognizes that situations tend to continue, even if their form changes radically.

There is a natural fit between the wicked-problem mentality and the DESIGN STANCE (see the pattern of that name). While design has often aimed at closed, once-and-for-all solutions, the multi-factor, iterative, imagination-based process of generating designs is very congenial to what is needed for intervening in wicked problems. Design naturally generates multiple possibilities before settling on one proposal; design naturally engages in a sort of dialogue with the problem situation, in which drawings or other representations of the design idea reveal consequences or relationships which call for changes in the design idea, and vice versa. The precise definition of the problem evolves alongside the ideas for interventions until they converge on action.

A second way to work with the wickedness of significant problems is to admit the significant actors to the design process. A typical wicked problem is shaped and reshaped by multiple actors whose influence cannot be closed out. The long maneuvering over the reconstruction of Ground Zero in New York City is a classic example. Both the rationalist tradition in architecture, engineering, public policy, and most other fields and what could be called the now-we-need-a-genius tradition in those same fields have relied on an expert (or sometimes a team of experts) generating a solution in isolation. But the multiple actors in wicked problems can not only obstruct such a solution, they can change the problem’s definition while the solution is being generated.

A third step is to design "loose-fit" actions. Instead of tailoring an intervention tightly to the understood conditions of a problem, for example choosing sealed windows and central air conditioning for an office building, one should allow for uses, costs, and regulations to change in unforeseen ways, for example drastic escalation in energy costs. Architecture is one area where one can now see that the rationalist, optimizing mood of the 1970's (and after) has saddled businesses and communities with rapidly obsolescing buildings of many kinds, but the need for loose-fit designs or plans occurs in any area with wicked problems.

A powerful example of successful handling of a wicked problem is passive solar design of buildings. The problem area emerged from the oil crises of the 1970’s, as activists’ strong desires to make use of solar energy as a renewable, free alternative to oil encountered technical difficulties such as low efficiency and daily and seasonal variability, economic challenges such as high first cost and low availability of experienced suppliers, and political/cultural resistances including vested interests, suspicion of unfamiliar technologies, and opposition to ideas perceived as counter-cultural. This mix of difficulties and disparate actors is typically wicked.

Slowly, over two decades, the problem and goals shifted (e.g. from replacing oil heat to reducing the need for it), experimentation revealed unforeseen directions of development (e.g. building orientation and control of overheating became more critical than total window area), knowledge from traditional practices as well as from engineering measurement began to accumulate, and designers found more and more ways to blend solar performance with standard building functions. A growing consensus on good practice included building code officials and contractors, as well as solar enthusiasts and academics. Discovery, development, and a degree of controversy continue, but the U.S. is now at a point where passive solar guidelines are widely available and used, at times in such routine guise as to be invisible.

Solution: 

Address significant problems with a design mentality that expects them to be “wicked”, recognizes the kinds of wickedness at work, and understands the design process, from initiation to proposals, as an intervention in a flow of events, not a fixed change in a static scene. Admit the significant actors to the design process. Pursue "loose-fit" interventions which have good potential to adapt to unforeseen changes in needs or impacts.

Verbiage for pattern card: 

According to Horst Rittel "wicked problems" are resistant to the rationalist approach to planning and design of large-scale systems. There are, however, ways forward. The first is to shift the goal of action on significant problems from "solution" to "intervention." Instead of seeking the answer that totally eliminates a problem, one should recognize that actions occur in an ongoing process, and further actions will always be needed.

Pattern status: 
Released
Information about introductory graphic: 
Rob Knapp

Academic Technology Investments

Pattern ID: 
409
Pattern number within this pattern set: 
81
Sarah Stein
North Carolina State University
Version: 
2
Problem: 

New technologies have been making rapid inroads in higher education, and, in many ways, are changing methods of teaching, learning and research. Yet, strict segregation of academic disciplines, industrial-age concepts of technological ownership and control, and entrenched silos across institutions place limits on the kinds of innovation and extension of learning and research that computer-mediated communication networks can help facilitate.

Context: 

Institutions of higher education afford significant benefits to students and researchers within their walls as well as the broader public. At the same time, economic downturns have resulted in diminishing revenue streams for legislative support of higher education, and for-profit as well as international educational institutions offer increasing competition. Academic institutions need to explore the greater opportunities enabled by information technologies for inter-disciplinary and inter-institutional pedagogical and administrative partnerships, in order to revitalize their economic circumstances and re-establish their social relevance.

Discussion: 

Institutions of higher education play a critical role in the maintenance and advancement of a nation and a culture. They are also often mired in organizational fiefdoms and disciplinary rivalries arising from competition over scarce resources. In turn, opportunities for collaboration are neglected that can advance the education of students and the production of knowledge.

Information communication technologies (ICTs) enable faculty and students to interact with others in academies across the nation and around the world. Courses engaging other institutions are being taught through video conferencing and computer-based classrooms; groups activities for students using databases and computer-generated learning objects are revolutionizing large lecture courses in physics and other sciences; researchers are using high performance computing to conduct experiments with international colleagues, at the same time that the extra computing power is leveraged to make available to students at their desktops expensive software through virtual computing labs.

Yet, the rapid and continual development of ICTs leave administrative budgets and personnel at universities struggling to adapt to the constant rate of change. In an age of vastly distributed information networks that can speed data and news around the globe, transparency and accountability are still lacking at traditional universities and other academic institutions. Despite the proliferation of communication devices and channels, faculty, staff, and students too often feel that their needs and views go unheard. Though the complexity of technological advances make it impossible for any one person or group to know all that is needed to make the best implementation plans, for example, ICT investment decisions continue to be made without soliciting other viewpoints.

At the same time, academic communication systems such as email and electronic calendaring that have become inextricably interwoven with the day-to-day operations of universities are still being run by multiple units and departments who have developed a sense of distrust and distance from central operations. Educational institutions within the same region and state continue to run routine technology networks individually instead of investigating the significant cost-sharing possible through inter-institutional cooperation, and beliefs in the necessity of institutional branding outweigh the advantages to be found in inter-collegiate curricula and teaching.

Part of what hinders the realization of more of the collaborative advantages communication networks can offer is an administrative hierarchy that tends to favor corporate-style decision-making in the hopes of producing corporate-style efficiencies, especially in light of the huge costs and rapid change of educational technologies. Yet, Institutions of higher education are built on principles of peer-review of evidence, and communal sharing of knowledge. When the diverse constituencies of the academy—students, faculty, administrators, technical staff—are not consulted in top-down decisions, and have no forums in which to engage with each other, those foundational principles are discarded and progressive initiatives can be resisted and even sabotaged.

A Chronicle of Higher Education article titled "The Role of Colleges in an Era of Mistrust” lays out ten communication principles by which colleges can provide leadership and maintain good faith in the public eye. Reporting on a University of California controversy over the cancellation of an invited speaker by the university’s president without consulting faculty or students, the authors press for a process of communication that includes diverse perspectives: “When it is possible to make deliberations open and transparent, colleges must do so. When open-door meetings are not prudent or practical, colleges must be careful to ensure that all the affected parties have a place at the table. Just as important, they must emerge with a clear account not only of what was decided but of how that decision was reached.”

Multiplying communication channels do not necessarily yield greater communication. An inclusive environment that fosters transparency and accountability within all academic sectors can go a long way to eliciting the sense of mission and dedication that characterizes the motives of people in choosing to be part of an educational community. Collaborative learning opportunities, inter-institutional partnerships, and inter-disciplinary scholarship are all developments that are supported by ICTs; creating a climate of openness and engagement across the university enterprise will further their realization.

Solution: 

ICTs can facilitate the development of new models of teaching, learning and research that take advantage of inter-disciplinary and inter-institutional collaborations in higher education and contribute to the quality of an information society. Such developments can be hindered by the persistence of traditional top-down decision-making that excludes the voices of the wider academic community, and in turn perpetuates a climate of disciplinary rivalry and entrenched silos. The constructive realization of the network capacities of new communication technologies in higher education need to be guided by insights and perspectives from a diverse collective.

Verbiage for pattern card: 

Segregation of disciplines and institutions hinder innovation, learning, and research in higher education. Institutions need to explore opportunities enabled by information and communication technologies for new partnerships. These incorporate interaction with others around the world via conferencing, learning objects, and high performance computing. Fostering transparency and accountability can encourage a dedicated sense of mission.

Pattern status: 
Released

Users' IT Quality Network

Pattern ID: 
591
Pattern number within this pattern set: 
80
Aake Walldius
CID/NADA/KTH
Yngve Sundblad
CID/NADA/KTH
Version: 
2
Problem: 

Competitive software suppliers need demanding customers who can articulate sophisticated user requirements for the software they use in their daily work. However, it takes people from different professions to articulate requirements that serve both the employees, the (co)owners, and the customers of tomorrow. If the contact between the end-users and the people who purchase their software is too loose, then the purchasing personnel only get their information from the dominant software suppliers of today.

Context: 

The competition between suppliers of communication services is different from that between suppliers of physical goods, since what the former deliver is not just a platform for communication, but the access to service providers and to other users who have already invested in that platform. Other economic forces tend to further decrease competition in the software market. This makes it even more important to support the articulation of end-user quality demands.

Discussion: 

Examples
TCO Development, www.tcodevelopment.com
Krav Organic Labeling, www.krav.se
Users' Award, www.usersaward.com

An example of an emerging Users' IT quality network is the UsersAward network which was initiated in 1997 by a group of trade union activists and researchers who wanted to address the problem of expensive and centralistic workplace IT systems. Many such planning and control systems had become a bureaucratic hindrance for both employees and employers in Swedish firms. In 2002, the project, which by then engaged a consortium of researchers from four universities, had developed a quality certification method and demonstrated its viability by certifying two software packages in Sweden.

The Users' Award network is open for employees who want to take part in efforts to raise the quality of software for use in the workplace. The network arranges User Conferences where Exemplary software is showcased and discussed. It initiates periodic User surveys to gain hard facts about user preferences and user satisfaction with the major software services in the marketplace. A yearly Users' IT Prize contest has been held since the year 2000. Since 2002 the User Certified 2002 certificat has been issued to software suppliers who have passed the certification process developed by the research consortium which is an important part of the network. See image below.

Forces
The former software design manager at Apple, HP, and UNext sums up his design philosophy in the epigraph of his book Things that make us Smart [2]: "People Propose, Science Studies, Technology Conforms." This is a sharp criticism of what Norman claims to be the dominant division of roles today, that industry proposes, science studies, and consumers conform. The critique is elaborated in the book The Invisible Computer where Norman argues that 1) the typical computer user the last ten years has been a person with substantial technical expertise, 2) that, due to the fast dissemination of IT services, the typical user in the coming years will be a person without technical expertise, 3) that this will force a fundamental reorientation upon the hardware and software industries, bringing policies of user orientation to the fore.

Donald Normans analysis has been one of the inspirations for the UsersAward initiative. In the quote above, Norman identifies three social institutions as key actors in the overall process of innovation. We want to point out a fourth crucial actor, "the media", or three divisions of it to be more exact. Thus, the following social forces interact in complex ways to support the articulation of problems and solutions, an ongoing articulation process that could be further institutionalised in User-driven software labelling, (as it already has been for computer hardware):

- User groups complain about recurrent software problems and point out alternatives,
- popular media inform the general public about complaints and alternative solutions,
- research groups study the complaints and invent solutions,
- trade press scrutinise the research results,
- national media comment the research results,
- user oriented software suppliers implement proposed solutions,
- regulators and standards organisations confirm principles behind the solutions.

Dependencies
From APL (1):
Network of learning, University as marketplace.

From this proposed language:
IT quality survey (101), Users IT quality centre (102),
IT research consortium (103), Users' IT prize contest (382),
IT quality conference (383),
Users' IT quality certification (384)

Solution: 

Support initiatives in workshops, offices, schools and universities to articulate user requirements for the software you work with. Take part by formulating concrete demands that enhance the quality of the software you use in your group. Make it fit the decentralized teamwork organisations of tomorrow. If a Users' IT quality centre already exist in your region, support it by participating in its many activities. If it does not exist, take part in forming one.

Verbiage for pattern card: 

Competitive software suppliers need demanding customers who can articulate sophisticated user requirements for the software they use in their daily work. Economic forces make it very important to support the articulation of end-user quality demands through initiatives in workshops, offices, schools and universities. If a Users' Information Technology Quality Network already exists in your region, support it by participating. If it does not exist, take part in forming one.

Pattern status: 
Released

Multi-Party Negotiation for Conflict Resolution

Pattern ID: 
759
Pattern number within this pattern set: 
79
Helena Meyer-Knapp
The Evergreen State College
Stewart Dutfield
Graduate and Continuing Education, Marist College
Version: 
2
Problem: 

Any challenge to the status quo can lead to conflict, which raises a key problem: how to shift the conflict creatively to achieve real change. Even within like-minded social change communities, participants can find themselves in conflict with each other. To negotiate over disagreements on the basis that only one of the affected parties can gain at the expense of all the others is to perpetuate the status quo, and often leads to everyone involved feeling that they have lost more than they have gained.

Context: 

Organizations and communities dedicated to social change will encounter intense disagreements since they are working among people with strongly held beliefs and differing agendas. Many strategic action choices set up conflicts that do more to perpetuate the status quo than to change it: protests, negative media campaigns, lawsuits and regulation battles are time-honored tactics, but their win/lose dynamic tends to polarize opinions around longstanding hostilities. Problems can also arise when attempting to resolve conflicts by relying on a third party to mediate the issues, particularly if the dispute affects multiple divergent and distinct parties. Increasingly, social change actions are developed in settings at which participant decision-makers represent people from around the world. The UN Decade of the Women

Discussion: 

Starting in 1981 with the publication of the Ury and Fisher book “Getting to Yes: Negotiating Agreement without Giving In,” Americans, in particular, learned to imagine solutions to conflicts in which constructive win/win solutions replaced the win/lose model. Ury and Fisher centered on negotiation, and negotiation remains a critical conflict strategy. Their Program on Negotiation at Harvard University Law School, operates as a training and research center with a particular focus on large scale and international conflicts, using a fourfold process: (a) separate the people from the problem; (b) focus on interests, not positions; (c) invent options for mutual gain; and (d) insist on using objective criteria. Central to this process is the ability to recognize whether a proposed agreement is in one’s interest; the best alternative to no agreement (BATNA) is a clear understanding of what one will do if no agreement is reached.

Good communication skills and versatile approaches to problem definition are critical to negotiation and to conflict resolution in general. There is no single posture or style which connects across all cultures and power differences, but many people have found Marshall Rosenberg’s training useful for learning to listen effectively and learning to ask clearly. Michelle Le Baron’s book offers detailed descriptions of good practice for respecting specific cultural factors that will impact any negotiation. Meyer-Knapp’s analysis of attempts to end wars highlights some additional factors: secrecy can facilitate progress in difficult talks, key leaders must be involved and success often depends on all parties publicly agreeing to end retributive and punitive actions.

Some conflicts become so embedded in communities that it comes to seem impossible even to discuss them. Two programs illustrate options for opening up the dialogue. The Public Conversations Project has set up forums for private and extended dialogue on abortion in the United States. In the cities where they have worked there is an increasing willingness to reach across the divisions. The Health Bridge Project in the former Yugoslavia achieved a similar effect by setting up clinics and health care recovery projects staffed by professionals from among the hostile Serb, Croat and Bosnian Moslem communities. One particular peacetime derivative of military “gaming” uses an intensive negotiation/planning protocol in which the stakeholders are explicitly required to negotiate from the perspective of someone other than themselves.

Intra-organizational disputes can be softened if workers and board-members routinely engage in mediation and facilitation training. Then, should a disagreement arise, they can use the skills on their own behalf. However managers must remember that in US law and culture, once an organizational dispute has arisen, decisions that withstand leglistic challenges are based in well grounded due process. The essentials of due process are timely handling of complaints, neutrality of decision-makers in relation to the dispute, the right of appeal, and an opportunity for all sides to have their point of view heard.

This pattern links to Conversational Support Across Boundaries, Citizen Diplomacy, Peaceful Public Demonstrations, Collective Decision-Making, Appreciative Collaboration

Solution: 

Conflict can supply a positive impetus to improve the situation, often through negotiations among a variety of opposing parties. So, approach change prepared to acknowledge and actively deal with conflict. To generate lasting change, use an imaginative array of conflict strategies and skills including negotiation, multi-party process, and cross cultural dialogue. To enable constructive outcomes, negotiate with flexible and compassionate attitudes to opposing parties. Organizations should develop and regularly review their capacity for negotiation and dialogue, both internally and externally. Schools at all levels should be teaching skills in negotiation, conflict resolution, and communication. In complex situations, each participant must be willing to assume the responsibility of negotiating for themselves.

Verbiage for pattern card: 

Is it possible to shift conflict creatively to achieve real change? Recently people have begun to imagine solutions to conflicts in which constructive win/win solutions replace the win/lose model. To generate lasting change, use an imaginative array of strategies and skills including negotiation, multi-party processes, and cross cultural dialogue.

Pattern status: 
Released

Grassroots Public Policy Development

Pattern ID: 
862
Pattern number within this pattern set: 
78
Douglas Schuler
Public Sphere Project (CPSR)
Michael Maranda
Association For Community Networking
Version: 
2
Problem: 

Ironically, public policy development is very unpublic. It's often silent, invisible, and developed "behind the scene." This results in poor public policy that favors narrow interests and blocks progress. As power and wealth become more concentrated, wealthy people and institutions become more and more dominant in the policy arena. When that happens, local and marginalized voices are not heard; people feel disempowered and disengage further from the political process. "Ordinary" people generally stay far from the public policy arena. They feel isolated and are unaware that others are striving towards positive change. When there are public policy successes, they're not often shared with other communities and the people at the grassroots who enter the public policy arena often must needlessly reinvent the wheel.

Context: 

As our lifeworld becomes more and more complex governance also grows more complicated. Meanwhile the need for sound policy becomes more essential. There are opportunities for grassroots political engagement for every policy issue that is at stake. Increasingly this will involve the intelligent use of new media and the Internet. Moreover, in this context, the development of the Internet — and policies regarding citizen use of and oversight of ICT in general — make these a critical areas in themselves for grassroots public policy development.

Discussion: 

Public policy determines whether a new library is built — and where — and how a new clinic for homeless people is funded — or not. It even determines to a large degree who has access to communication services and who has the right to control them. Although it is often "public policy" which silently promotes or discourages certain public actions, the development, maintenance, use, and, often, the very existence of the "public policy" is about as far from "public" as can be imagined.

Policy is governance. It helps address questions like, How will we live together in a complex society? How will we deal with the problems of our time and how we collectively define what those problems are? Will governance be of the people, by the people, for the people? or will it succumb to the defects resulting from a concentration of power and wealth? This pattern is closely related to Power Research because the information uncovered is likely to be useful in determining how policy is developed and what alternative practices may be effective for developing alternative policies from the grassroots.

Public policy often has a technocratic air about it. It's often constructed by "wonks" just as computer code is produced by "geeks" and both geeks and wonks are stereotypically portrayed as social misfits who prefer complicated and artificial arcana to the "real world" (of flesh, blood, emotions, etc.). But while it's true that policy development (like computer development) does have its degree of inherent complexity (especially as it assumes a final form), an important part of its development is not "geeky" at all: it involves the crucial task of determining what one would like to see in society and how it might be encouraged to happen.

Grassroots public policy development involves local engagement that is generally contrary to top-down approaches. It occurs when the problem and the solution are defined by the active local parties rather than imposed from outside. Jason Corburn (2005) discusses why people — especially non-professionals working in the local community — are unlikely to get involved in policy work.

"…one difficulty that local knowledge presents is that is insights are often very contextual, while policy-making tends to make general rules. Much of the work on local knowledge is ethnographic and deeply conceptual, and few general patterns or lessons are offered. Advocates of local knowledge have been understandably hesitant to "scale up" or generalize their findings and insights — largely out of fear of inaccurate decontextualizations, oversimplifications and unjustified generalizations."

Corburn goes on to point out that it isn't just local communities who lose out when they're excluded from the process. Society at large suffers as well as, interestingly enough, the policy "wonks" whose job it is to develop these policies.

"…professional decision makers have not found ways to incorporate the important understandings from studies of local knowledge into the more generalized practice of policymaking. Scaling up knowledge from local settings is a necessary task in environmental health because of the extreme heterogeneity in ecosystems and human-environment linkages. But local knowledge can be used to improve environmental-health decisions while maintaining a heightened sensitivity to the contextually specific qualities of this knowledge."

The W. K. Kellogg Foundation lists four types of public policy (Kellogg Foundation, 2006): statutory (including constitution / charter or laws), fiscal (including annual budgets, acts and resolutions), regulatory (administrative rules), and institutional (such as policy manual and standards, and tenure and appointment). For each public policy type, they describe broad characteristics including scope, applicability, duration, process characteristics and primary policy makers. Note that different jurisdictions will have different public policies and each contains a variety of types. Nevertheless, the public policy landscape of any given jurisdiction can be described and understood with some variation using this framework. Using the typology described above as a way to focus one's learning in the public policy arena — especially as it pertains to one's own area of interest — is usefull for focusing public policy engagement.

Once the type of policy to be developed has been established along with at least a rough form for the policy, the plan for implementing the policy should be developed. The process must be considered, including both the formal or legal aspects of the process and the informal, tacit and behind-the-scenes aspects of the process, especially in conjunction with a consideration of the primary policy makers and how they generally operate.

The Children's Partnership offers "Six Essential Elements Derived from The Children's Partnership's Experiences" that show the basic steps in a process of moving "from an idea to a successful public policy."

1. RESEARCH BASE that is grounded in what local communities want and need.
2. POLICY PROPOSAL that responds to findings from research — one that is saleable and scaleable.
3. WAYS TO COMMUNICATE the policy idea effectively.
4. DEMONSTRATION that the policy idea can work in the real world.
5. ORGANIZING / ADVOCACY for the idea — using strategic partnerships
6. FOLLOW THROUGH TO IMPLEMENTATION of the new policy.

The inherent problem of people approaching similar problems from diverse perspectives (and, hence, using different vocabularies) will continue to crop up. People working on similar problems may not find each other or be aware of their respective efforts and intentions. Other questions also need to be addressed: who gets to do what, whose ideas are taken into account, what attitudes (respectful, paternalistic, domineering) prevail, in whose name or on what basis decisions are made, and whether they are enforced or neglected.

People often do not know how to get involved and have limited experience with being effectively involved. They therefore require contexts or channels to guide their participation and an invitation to join the effort. There are numerous sociological and psychological dimensions at play here and people will need to advance in their individual development within this social exercise.

Although face-to-face encounters remain important, tools of the Internet era can be used to facilitate new modes of organizing. For one thing, people can allow for more open spaces for dialogue and engagement. It may also be possible to coordinate with other communities who are involved in similar activities. The Internet can promote the idea of moving decision-making power towards smaller local assemblies while maintaining flexibility and freedom to connect local assemblies. In other words, new online media can allow people and communities to organize more effectively around these principles and values.

Note also that although some action, procedure or decision might be properly enshrined as part of public policy, it may have very little bearing on how things are actually done. In other words, public policy is only as valid to the degree that it is enforced and/or respected and abided by. The use of this pattern is probably only reasonable to the extent that public policy is actually respected in the setting in which it is intended to be used. For that reason, the reality of the policy's actual deployment in society, in addition to any other relevant circumstances surrounding the development and use of the policy, needs to be given special consideration.

Solution: 

Public policy should genuinely reflect accumulated public wisdom. The discipline required for policy work must be distributed throughout the body politic in civil discourse, research, and inclusive creative deliberation. The exercise of grassroots public policy development is the ongoing work of reconstituting the public sphere.

Verbiage for pattern card: 

Policy helps address issues related to living together in a complex society. Ironically, public policy development is very unpublic. It's often silent, invisible, and developed behind the scenes. We must advance Grassroots Public Policy Development which is distributed throughout the body politic in civil discourse, research, and inclusive and creative deliberation.

Pattern status: 
Released

Mobile ICT Learning Facilities

Pattern ID: 
485
Pattern number within this pattern set: 
77
Grant Hearn
University of the Western Cape
Version: 
2
Problem: 

In many countries, the lack of access to technology and Information and Communication Technology in particular, is an acute problem of both resources and location. Solutions must focus on making scarce resources cover as much ground as possible.

Context: 

Placing fixed computer facilities in communities with government or donor funding limits the benefits to the particular communities in question.

Discussion: 

One solution that has long been available in the sphere of basic literacy is the mobile library, whereby suitable motor vehicles carry libraries on wheels to those unable to otherwise access them. This makes good use of financial resources and allows a scarce and important asset to be brought to where it is most needed and reused continually.

The provision of similar traveling computer laboratories, the drivers of which are trained computer literacy educators, could play a similar role in bringing the ICT “mountain” to the disempowered. Self-contained units with their own power generation ability will grant ICT access to many people in remote locations or simply living in communities which are too poor to support such access in other ways. Encouraging community participation in the program will help to ensure that those in the community who could most benefit by the program will be helped first. The goals of such a program would be to:

  • Bring scarce and economically empowering assets to communities desperately in need of them or otherwise simply lacking in access to these assets by virtue of their remote location
  • Contribute to reducing the geographic and economic isolation of many communities
  • Begin to bring the wider world to communities who wish to gain knowledge of it and interact with it.
  • Contribute to the knowledge and skills of those joining the exodus from rural to urban areas in an attempt to provide survival strategies that move away from begging, menial labor and crime

In South Africa a similar initiative which focuses on bringing science and technology to disadvantaged communities is already in place. A bus called the Discovery Mobile travels to communities and gives young people the opportunity to interact with a wide range of exhibits inside the bus.

Solution: 

By working together with government, donors and communities, mobile computer laboratory facilities can be established to begin to answer the needs of many communities for exposure to and training in the use of information and communication technologies.

Verbiage for pattern card: 

In many countries, the lack of access to Information and Communication Technology is an acute problem. Just as the mobile library brings books to those who lack access, traveling computer laboratories with computer literacy educators as drivers can play similar roles. In South Africa, the Discovery Mobile bus travels to communities and gives people the opportunity to interact with science and technology exhibits.

Pattern status: 
Released
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